On Fri, Feb 27, 2015 at 09:38:10AM -0800, Jesse Barnes wrote: > On 02/10/2015 05:28 AM, ville.syrjala@xxxxxxxxxxxxxxx wrote: > > @@ -957,8 +954,7 @@ static void valleyview_update_sprite_wm(struct > drm_plane *plane, > > int plane_prec; > > int sprite_dl; > > int prec_mult; > > - const int high_precision = IS_CHERRYVIEW(dev) ? > > - DRAIN_LATENCY_PRECISION_32 : DRAIN_LATENCY_PRECISION_64; > > + const int high_precision = IS_CHERRYVIEW(dev) ? 16 : 64; > > > > sprite_dl = I915_READ(VLV_DDL(pipe)) & ~(DDL_SPRITE_PRECISION_HIGH(sprite) | > > (DRAIN_LATENCY_MASK << DDL_SPRITE_SHIFT(sprite))); > > > > This hunk changes things; did it belong in the earlier patch? Yeah that should have been part of patch 1 already. I'll respin. > > With that explained: > Reviewed-by: Jesse Barnes <jbarnes@xxxxxxxxxxxxxxxx> -- Ville Syrjälä Intel OTC _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx