Here are a couple of small bug fixes which make DRI3/Present work better with UXA. [PATCH 1/2] Do not clear pending kernel events on mode switch This patch prevents GL-based compositing managers from wedging when performing video mode setting. The problem was that DIX was never receiving notification about page flips being completed when one was pending across a mode switch. [PATCH 2/2] Correct BO allocation alignment This patch makes UXA and Mesa agree about how buffers are allocated for images. Without this, UXA was requiring larger padding, which meant that converting some textures into pixmaps using DRI3 would fail. -keith _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx http://lists.freedesktop.org/mailman/listinfo/intel-gfx