Re: [PATCH v8 3/9] drm/i915: Make sprite updates atomic

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On Thu, May 22, 2014 at 03:03:56PM +0200, Daniel Vetter wrote:
> On Tue, Apr 29, 2014 at 01:35:46PM +0300, ville.syrjala@xxxxxxxxxxxxxxx wrote:
> > diff --git a/drivers/gpu/drm/i915/intel_drv.h b/drivers/gpu/drm/i915/intel_drv.h
> > index 96ae78d..d8b540b 100644
> > --- a/drivers/gpu/drm/i915/intel_drv.h
> > +++ b/drivers/gpu/drm/i915/intel_drv.h
> > @@ -401,6 +401,8 @@ struct intel_crtc {
> >  		/* watermarks currently being used  */
> >  		struct intel_pipe_wm active;
> >  	} wm;
> > +
> > +	wait_queue_head_t vbl_wait;
> >  };
> 
> A bit late, but found something: Why can't we use dev->vblank[crtc].queue
> here? We reuse all the vblank infrastructure already ...
> 
> If you want pretty just add a tiny helper function
> 
> wait_queue_head_t *drm_crtc_vblank_waitqueue(struct drm_crtc *crtc)
> {
> 	return &dev->vblank[drm_crtc_index(crtc)].queue;
> }
> 
> somewhere.
> 
> I feel guilty here since I've killed Akash's patch over adding a new
> vblank wait queue and let yours slip through ;-) Can you please take care
> of this?

Can do.

-- 
Ville Syrjälä
Intel OTC
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