On Wed, Jan 22, 2025 at 04:08:07PM +0530, Nautiyal, Ankit K wrote: > > On 12/13/2024 11:01 PM, Ville Syrjälä wrote: > > On Mon, Nov 11, 2024 at 02:41:58PM +0530, Ankit Nautiyal wrote: > >> Even though the VRR timing generator (TG) is primarily used for > >> variable refresh rates, it can be used for fixed refresh rates as > >> well. For a fixed refresh rate the Flip Line and Vmax must be equal > >> (TRANS_VRR_FLIPLINE = TRANS_VRR_VMAX). Beyond that, there are some > >> dependencies between the VRR timings and the legacy timing generator > >> registers. > >> > >> This series is an attempt to use VRR TG for fixed refresh rate. > >> For platforms XE2LPD+, always go with VRR timing generator for both fixed and > >> variable refresh rate cases. > > Some ideas I had while thinking about this: > > > > - perhaps the most fundemental decision we have to make is how do > > we compute the vrr state in each case. My first idea was to > > stick to the current way of always computing it as if vrr is enabled, > > but that complicates the state checker needlessly, so I'm actually > > leaning towards always computing the vrr state based on actual > > uapi.vrr_enable knob. So when that knob is disabled we always compute > > vmin=flipline=vmax. We're going to anyway have to repgrogram all those > > registers when toggle VRR anyway. > > > > - intel_vrr_{enable,disable}() should just flip between the fixed and > > variable timings in vmin/flipline/vmax. I think we should just do this > > for all the platforms, regarless of whether we also toggle the VRR_CTL > > enable bit there. This minimizes the differences between the two > > approaches fairly well, and it should also work well with the previous > > idea of computing the vrr state based on uapi.vrr_enable. I'm still > > a bit uneasy wrt. repgramming the timings on the fly since none of > > the registers are double buffered. So not entirely sure if we need > > to spend some brain cells on coming up with some kind of safe order > > of writing the registers or not. > > > > - guardbad/pipeline full probably can't be reprogrammed on the fly, > > so we need to make sure it satisfies both the fixed and variable > > timings. I think we should probably just always set vmin=crtc_vtotal > > instead of the using the current refresh rate based approach. That > > way we never need to change anything to do with the guardband. > > > > - I was initially thinking we chould jsue the PUSH_EN bit to > > differentiate between variable and fixed timings, but at least tgl > > and adl refuse to play ball and the display just blanks out if you > > attempt to use the VRR timing generator without enabling push. > > So probably we'll just need make the distinction based on > > flipline==vmax. > > > > - cmrr I've not really though about. It'll still involve frobbing the > > VRR_CTL and whatnot (which I think might be double buffered unlike > > all the other VRR registers). So not sure how to make sure the changes > > beween the modes are done safely. I think easiest to just never use > > cmrr for now, and we can figure it out later. > > > > So maybe something along the lines of: > > 1) do the vmin==crtc_vtotal change > > 2) neuter cmrr > > 2) change the state computation and > > add vmin/vmax/flipline reprogramming to vrr_{enable,disable}() > > (need to make sure we can still do the fastset vrr toggle) > > I am getting some confusion around the vrr_enable and vrr_disable > functions, with respect to platforms prior to MTL. > > For prior platforms TGL-ADL, where we do not want to have fixed timings, > what happens to them when uapi.vrr_enable is not set. > > Do we intend to use the same logic as was earlier where we compute vrr > timings and write them anyway without enabling VRR? I'm thinking we could use basically the same logic for all platforms. Something like this: compute_config() { if (can do vrr && vrr.uapi.enabled) compute vrr timings into crtc_state.vrr else compute fixed timings into crtc_state.vrr } vrr_enable() { write VMAX/VMIN/FLIPINE with vrr timings from crtc_state.vrr if (!always_use_vrr_tg) { enable PUSH enable VRR_CTL // probably wait for vrr live status==enabled here } } vrr_disable() { if (!always_use_vrr_tg) { disable VRR_CTL // wait for vrr live status==disabled here disable PUSH } write VMAX/VMIN/FLIPINE with fixed timings } That way the behaviour is consistent between all the platforms (apart from the push/vrr enable bits), the state checker shouldn't need any changes AFAICS, and it's trivial to change which platforms use the always_use_vrr_tg approach (should we need to do so). Or do you see any problems with that approach? -- Ville Syrjälä Intel