Re: [PATCH 00/23] Use VRR timing generator for fixed refresh rate modes

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On 12/13/2024 11:01 PM, Ville Syrjälä wrote:
On Mon, Nov 11, 2024 at 02:41:58PM +0530, Ankit Nautiyal wrote:
Even though the VRR timing generator (TG) is primarily used for
variable refresh rates, it can be used for fixed refresh rates as
well. For a fixed refresh rate the Flip Line and Vmax must be equal
(TRANS_VRR_FLIPLINE = TRANS_VRR_VMAX). Beyond that, there are some
dependencies between the VRR timings and the legacy timing generator
registers.

This series is an attempt to use VRR TG for fixed refresh rate.
For platforms XE2LPD+, always go with VRR timing generator for both fixed and
variable refresh rate cases.
Some ideas I had while thinking about this:

- perhaps the most fundemental decision we have to make is how do
   we compute the vrr state in each case. My first idea was to
   stick to the current way of always computing it as if vrr is enabled,
   but that complicates the state checker needlessly, so I'm actually
   leaning towards always computing the vrr state based on actual
   uapi.vrr_enable knob. So when that knob is disabled we always compute
   vmin=flipline=vmax. We're going to anyway have to repgrogram all those
   registers when toggle VRR anyway.

- intel_vrr_{enable,disable}() should just flip between the fixed and
   variable timings in vmin/flipline/vmax. I think we should just do this
   for all the platforms, regarless of whether we also toggle the VRR_CTL
   enable bit there. This minimizes the differences between the two
   approaches fairly well, and it should also work well with the previous
   idea of computing the vrr state based on uapi.vrr_enable. I'm still
   a bit uneasy wrt. repgramming the timings on the fly since none of
   the registers are double buffered. So not entirely sure if we need
   to spend some brain cells on coming up with some kind of safe order
   of writing the registers or not.

- guardbad/pipeline full probably can't be reprogrammed on the fly,
   so we need to make sure it satisfies both the fixed and variable
   timings. I think we should probably just always set vmin=crtc_vtotal
   instead of the using the current refresh rate based approach. That
   way we never need to change anything to do with the guardband.

- I was initially thinking we chould jsue the PUSH_EN bit to
   differentiate between variable and fixed timings, but at least tgl
   and adl refuse to play ball and the display just blanks out if you
   attempt to use the VRR timing generator without enabling push.
   So probably we'll just need make the distinction based on
   flipline==vmax.

- cmrr I've not really though about. It'll still involve frobbing the
   VRR_CTL and whatnot (which I think might be double buffered unlike
   all the other VRR registers). So not sure how to make sure the changes
   beween the modes are done safely. I think easiest to just never use
   cmrr for now, and we can figure it out later.

So maybe something along the lines of:
1) do the vmin==crtc_vtotal change
2) neuter cmrr
2) change the state computation and
    add vmin/vmax/flipline reprogramming to vrr_{enable,disable}()
    (need to make sure we can still do the fastset vrr toggle)

I am getting some confusion around the vrr_enable and vrr_disable functions, with respect to platforms prior to MTL.

For prior platforms TGL-ADL, where we do not want to have fixed timings, what happens to them when uapi.vrr_enable is not set.

Do we intend to use the same logic as was earlier where we compute vrr timings and write them anyway without enabling VRR?

Or we just dont do anything for these platform when uapi.vrr_enable is not set, that way later when uapi.vrr_enable is set, the vrr timings get computed and then written to VRR registers in vrr_enable().


Regards,

Ankit


3) add the vrr enable/disable steps to the modeset sequence when
    we want to always use the vrr timing generator




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