Introduce the basic documentation about GSC CS. This "GPU Basics" section is focused on explaining the hardware rather than the driver/uapi, so let's make sure GSC is also properly documented here. v2: Fixes from Matt: typos and acronym. Fixes: 5fd974d164b4 ("drm/i915/mtl: add initial definitions for GSC CS") Suggested-by: Matt Roper <matthew.d.roper@xxxxxxxxx> Cc: Daniele Ceraolo Spurio <daniele.ceraolospurio@xxxxxxxxx> Cc: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx> Signed-off-by: Rodrigo Vivi <rodrigo.vivi@xxxxxxxxx> --- Documentation/gpu/i915.rst | 4 ++++ 1 file changed, 4 insertions(+) diff --git a/Documentation/gpu/i915.rst b/Documentation/gpu/i915.rst index 13de8bcaaa29..0ca1550fd9dc 100644 --- a/Documentation/gpu/i915.rst +++ b/Documentation/gpu/i915.rst @@ -279,6 +279,10 @@ An Intel GPU has multiple engines. There are several engine types: Also sometimes called 'VEBOX' in hardware documentation. - Compute Command Streamer (CCS). An engine that has access to the media and GPGPU pipelines, but not the 3D pipeline. +- Graphics Security Controller (GSCCS). A dedicated engine for internal + communication with GSC controller on security related tasks like + High-bandwidth Digital Content Protection (HDCP), Protected Xe Path (PXP), + and HuC firmware authentication. The Intel GPU family is a family of integrated GPU's using Unified Memory Access. For having the GPU "do work", user space will feed the -- 2.41.0