On 6/28/2013 11:37 AM, Chris Wilson wrote: > On Fri, Jun 28, 2013 at 09:54:32AM -0700, Jesse Barnes wrote: >> Coming out of idle is usually due to some sort of user input (swiping a >> screen, clicking a button) and often results in some sort of graphical >> animation. To prevent stutter for a CPU or GPU intensive animation, >> boost the GPU and CPU freq to the maximum to get the first frame out as >> quickly as possible. The normal CPU and GPU frequency management code >> will take over from there and (hopefully) clock down to save power as >> needed if the max frequencies aren't required. >> >> This could probably be done more cleanly, and possibly without another >> uncached read in the execbuf path if we tracked idleness elsewhere. I'm >> also unsure about the cpufreq calls; I don't really know if this will do >> what I want... > > Would seem like a good idea to make intel_mark_busy() dtrt and use them. > -Chris > Is there a way to force the GPU always to run at the top speed? (since it might well be the most efficient way to run things due to race-to-halt)