On Fri, 28 Jun 2013 19:37:01 +0100 Chris Wilson <chris at chris-wilson.co.uk> wrote: > On Fri, Jun 28, 2013 at 09:54:32AM -0700, Jesse Barnes wrote: > > Coming out of idle is usually due to some sort of user input (swiping a > > screen, clicking a button) and often results in some sort of graphical > > animation. To prevent stutter for a CPU or GPU intensive animation, > > boost the GPU and CPU freq to the maximum to get the first frame out as > > quickly as possible. The normal CPU and GPU frequency management code > > will take over from there and (hopefully) clock down to save power as > > needed if the max frequencies aren't required. > > > > This could probably be done more cleanly, and possibly without another > > uncached read in the execbuf path if we tracked idleness elsewhere. I'm > > also unsure about the cpufreq calls; I don't really know if this will do > > what I want... > > Would seem like a good idea to make intel_mark_busy() dtrt and use them. That'll give us a slightly delayed idle indicator, but it should work ok... Owen, if this patch looks like it'll work for you, I'll update it to use our mark busy/idle stuff and see if we can merge it upstream. Thanks, -- Jesse Barnes, Intel Open Source Technology Center