On Fri, Jun 28, 2013 at 09:54:32AM -0700, Jesse Barnes wrote: > Coming out of idle is usually due to some sort of user input (swiping a > screen, clicking a button) and often results in some sort of graphical > animation. To prevent stutter for a CPU or GPU intensive animation, > boost the GPU and CPU freq to the maximum to get the first frame out as > quickly as possible. The normal CPU and GPU frequency management code > will take over from there and (hopefully) clock down to save power as > needed if the max frequencies aren't required. > > This could probably be done more cleanly, and possibly without another > uncached read in the execbuf path if we tracked idleness elsewhere. I'm > also unsure about the cpufreq calls; I don't really know if this will do > what I want... Would seem like a good idea to make intel_mark_busy() dtrt and use them. -Chris -- Chris Wilson, Intel Open Source Technology Centre