On platforms capable of allowing 8K (7680 x 4320) modes, pinning 2 or more framebuffers/scanout buffers results in only one that is mappable/ fenceable. Therefore, pageflipping between these 2 FBs where only one is mappable/fenceable creates latencies large enough to miss alternate vblanks thereby producing less optimal framerate. This mainly happens because when i915_gem_object_pin_to_display_plane() is called to pin one of the FB objs, the associated vma is identified as misplaced -- because there is no space for it in the aperture -- and therefore i915_vma_unbind() is called which unbinds and evicts it. This misplaced vma gets subseqently pinned only when i915_gem_object_ggtt_pin_ww() is called without PIN_MAPPABLE. This whole thing results in a latency of ~10ms and happens every other repaint cycle. Therefore, to fix this issue, we just ensure that the misplaced VMA does not get evicted when we try to pin it with PIN_MAPPABLE -- by returning early if the mappable/fenceable flag is not set. Testcase: Running Weston and weston-simple-egl on an Alderlake_S (ADLS) platform with a 8K@60 mode results in only ~40 FPS (compared to ~59 FPS with this patch). Since upstream Weston submits a frame ~7ms before the next vblank, the latencies seen between atomic commit and flip event are 7, 24 (7 + 16.66), 7, 24..... suggesting that it misses the vblank every other frame. Here is the ftrace snippet that shows the source of the ~10ms latency: i915_gem_object_pin_to_display_plane() { 0.102 us | i915_gem_object_set_cache_level(); i915_gem_object_ggtt_pin_ww() { 0.390 us | i915_vma_instance(); 0.178 us | i915_vma_misplaced(); i915_vma_unbind() { __i915_active_wait() { 0.082 us | i915_active_acquire_if_busy(); 0.475 us | } intel_runtime_pm_get() { 0.087 us | intel_runtime_pm_acquire(); 0.259 us | } __i915_active_wait() { 0.085 us | i915_active_acquire_if_busy(); 0.240 us | } __i915_vma_evict() { ggtt_unbind_vma() { gen8_ggtt_clear_range() { 10507.255 us | } 10507.689 us | } 10508.516 us | } v2: - Expand the code comments to describe the ping-pong issue. Cc: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxxxxxxxx> Reviewed-by: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx> Signed-off-by: Vivek Kasireddy <vivek.kasireddy@xxxxxxxxx> --- drivers/gpu/drm/i915/i915_gem.c | 13 ++++++++++++- 1 file changed, 12 insertions(+), 1 deletion(-) diff --git a/drivers/gpu/drm/i915/i915_gem.c b/drivers/gpu/drm/i915/i915_gem.c index 9747924cc57b..44741f842852 100644 --- a/drivers/gpu/drm/i915/i915_gem.c +++ b/drivers/gpu/drm/i915/i915_gem.c @@ -939,8 +939,19 @@ i915_gem_object_ggtt_pin_ww(struct drm_i915_gem_object *obj, if (i915_vma_is_pinned(vma) || i915_vma_is_active(vma)) return ERR_PTR(-ENOSPC); + /* + * If this misplaced vma is too big (i.e, at-least + * half the size of aperture) or hasn't been pinned + * mappable before, we ignore the misplacement when + * PIN_NONBLOCK is set in order to avoid the ping-pong + * issue described above. In other words, we try to + * avoid the costly operation of unbinding this vma + * from the GGTT and rebinding it back because there + * may not be enough space for this vma in the aperture. + */ if (flags & PIN_MAPPABLE && - vma->fence_size > ggtt->mappable_end / 2) + (vma->fence_size > ggtt->mappable_end / 2 || + !i915_vma_is_map_and_fenceable(vma))) return ERR_PTR(-ENOSPC); } -- 2.35.1