Quoting Tvrtko Ursulin (2021-02-01 08:14:45) > > On 31/01/2021 03:11, Chris Wilson wrote: > > Keep new clients hidden until they utilise the GPU. > > > > Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> > > Cc: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxxxxxxxx> > > --- > > tools/intel_gpu_top.c | 5 ++++- > > 1 file changed, 4 insertions(+), 1 deletion(-) > > > > diff --git a/tools/intel_gpu_top.c b/tools/intel_gpu_top.c > > index 60ff62d28..66a8effa6 100644 > > --- a/tools/intel_gpu_top.c > > +++ b/tools/intel_gpu_top.c > > @@ -828,8 +828,11 @@ static void update_client(struct client *c, unsigned int pid, char *name) > > c->last[i] = val[i]; > > } > > > > - c->samples++; > > + if (!c->total_runtime) > > + return; > > + > > c->status = ALIVE; > > + c->samples++; > > } > > > > static void > > > > Not sure we need to do it at this level and not instead at presentation > time. My goal was just presentation :( > Plus, in default sort mode they would be at the end of the list, > so behind the more active clients. Or you go into sort by id and they > annoy you there? No. I had a bunch of "Xorg" when launching steam which never became anything. So I guess just a bunch of dlopen("libgl") spawing a bunch of clients that we never used for anything more than gl[X]GetString, but leaked the fd. [Why does steam need 10% of the gpu to update an icon on the toolbar which is hidden while minimised? Why do games sit in static menus at 100% gpu? Why?] -Chris _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx