Re: [PATCH i-g-t] intel_gpu_top: Hide unused clients

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Quoting Tvrtko Ursulin (2021-02-01 08:14:45)
> 
> On 31/01/2021 03:11, Chris Wilson wrote:
> > Keep new clients hidden until they utilise the GPU.
> > 
> > Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>
> > Cc: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxxxxxxxx>
> > ---
> >   tools/intel_gpu_top.c | 5 ++++-
> >   1 file changed, 4 insertions(+), 1 deletion(-)
> > 
> > diff --git a/tools/intel_gpu_top.c b/tools/intel_gpu_top.c
> > index 60ff62d28..66a8effa6 100644
> > --- a/tools/intel_gpu_top.c
> > +++ b/tools/intel_gpu_top.c
> > @@ -828,8 +828,11 @@ static void update_client(struct client *c, unsigned int pid, char *name)
> >               c->last[i] = val[i];
> >       }
> >   
> > -     c->samples++;
> > +     if (!c->total_runtime)
> > +             return;
> > +
> >       c->status = ALIVE;
> > +     c->samples++;
> >   }
> >   
> >   static void
> > 
> 
> Not sure we need to do it at this level and not instead at presentation 
> time.

My goal was just presentation :(

> Plus, in default sort mode they would be at the end of the list, 
> so behind the more active clients. Or you go into sort by id and they 
> annoy you there?

No. I had a bunch of "Xorg" when launching steam which never became
anything. So I guess just a bunch of dlopen("libgl") spawing a bunch of
clients that we never used for anything more than gl[X]GetString, but
leaked the fd.

[Why does steam need 10% of the gpu to update an icon on the toolbar
which is hidden while minimised? Why do games sit in static menus at
100% gpu? Why?]
-Chris
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