Re: [PATCH 2/2] drm/i915/gt: Shrink the RPS evalution intervals

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Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> writes:

> Quoting Francisco Jerez (2020-04-14 20:39:48)
>> Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> writes:
>> 
>> > Quoting Chris Wilson (2020-04-14 17:14:23)
>> >> Try to make RPS dramatically more responsive by shrinking the evaluation
>> >> intervales by a factor of 100! The issue is as we now park the GPU
>> >> rapidly upon idling, a short or bursty workload such as the composited
>> >> desktop never sustains enough work to fill and complete an evaluation
>> >> window. As such, the frequency we program remains stuck. This was first
>> >> reported as once boosted, we never relinquished the boost [see commit
>> >> 21abf0bf168d ("drm/i915/gt: Treat idling as a RPS downclock event")] but
>> >> it equally applies in the order direction for bursty workloads that
>> >> *need* low latency, like desktop animations.
>> >> 
>> >> What we could try is preserve the incomplete EI history across idling,
>> >> it is not clear whether that would be effective, nor whether the
>> >> presumption of continuous workloads is accurate. A clearer path seems to
>> >> treat it as symptomatic that we fail to handle bursty workload with the
>> >> current EI, and seek to address that by shrinking the EI so the
>> >> evaluations are run much more often.
>> >> 
>> >> This will likely entail more frequent interrupts, and by the time we
>> >> process the interrupt in the bottom half [from inside a worker], the
>> >> workload on the GPU has changed. To address the changeable nature, in
>> >> the previous patch we compared the previous complete EI with the
>> >> interrupt request and only up/down clock if both agree. The impact of
>> >> asking for, and presumably, receiving more interrupts is still to be
>> >> determined and mitigations sought. The first idea is to differentiate
>> >> between up/down responsivity and make upclocking more responsive than
>> >> downlocking. This should both help thwart jitter on bursty workloads by
>> >> making it easier to increase than it is to decrease frequencies, and
>> >> reduce the number of interrupts we would need to process.
>> >
>> > Another worry I'd like to raise, is that by reducing the EI we risk
>> > unstable evaluations. I'm not sure how accurate the HW is, and I worry
>> > about borderline workloads (if that is possible) but mainly the worry is
>> > how the HW is sampling.
>> >
>> > The other unmentioned unknown is the latency in reprogramming the
>> > frequency. At what point does it start to become a significant factor?
>> > I'm presuming the RPS evaluation itself is free, until it has to talk
>> > across the chip to send an interrupt.
>> > -Chris
>> 
>> At least on ICL the problem which this patch and 21abf0bf168d were
>> working around seems to have to do with RPS interrupt delivery being
>> inadvertently blocked for extended periods of time.  Looking at the GPU
>> utilization and RPS events on a graph I could see the GPU being stuck at
>> low frequency without any RPS interrupts firing, for a time interval
>> orders of magnitude greater than the EI we're theoretically programming
>> today.  IOW it seems like the real problem isn't that our EIs are too
>> long, but that we're missing a bunch of them.
>
> Just stuck a pr_err() into gen11_handle_rps_events(), and momentarily
> before we were throttled (and so capped at 100% load), interrupts were
> being delivered:
>
> [  887.521727] gen11_rps_irq_handler: { iir:20, events:20 }
> [  887.538039] gen11_rps_irq_handler: { iir:10, events:10 }
> [  887.538253] gen11_rps_irq_handler: { iir:20, events:20 }
> [  887.538555] gen11_rps_irq_handler: { iir:10, events:10 }
> [  887.554731] gen11_rps_irq_handler: { iir:10, events:10 }
> [  887.554857] gen11_rps_irq_handler: { iir:20, events:20 }
> [  887.555604] gen11_rps_irq_handler: { iir:10, events:10 }
> [  887.571373] gen11_rps_irq_handler: { iir:10, events:10 }
> [  887.571496] gen11_rps_irq_handler: { iir:20, events:20 }
> [  887.571646] gen11_rps_irq_handler: { iir:10, events:10 }
> [  887.588199] gen11_rps_irq_handler: { iir:10, events:10 }
> [  887.588380] gen11_rps_irq_handler: { iir:20, events:20 }
> [  887.588692] gen11_rps_irq_handler: { iir:10, events:10 }
> [  887.604718] gen11_rps_irq_handler: { iir:10, events:10 }
> [  887.604937] gen11_rps_irq_handler: { iir:20, events:20 }
> [  887.621591] gen11_rps_irq_handler: { iir:10, events:10 }
> [  887.621755] gen11_rps_irq_handler: { iir:10, events:10 }
> [  887.637988] gen11_rps_irq_handler: { iir:10, events:10 }
> [  887.638166] gen11_rps_irq_handler: { iir:20, events:20 }
> [  887.638803] gen11_rps_irq_handler: { iir:10, events:10 }
> [  887.654812] gen11_rps_irq_handler: { iir:10, events:10 }
> [  887.655029] gen11_rps_irq_handler: { iir:20, events:20 }
> [  887.671423] gen11_rps_irq_handler: { iir:10, events:10 }
> [  887.671649] gen11_rps_irq_handler: { iir:20, events:20 }
>
> That looks within expectations for the short EI settings. So many
> interrupts is a drag, and I would be tempted to remove the process bottom
> half.
>
> Oh well, I should check how many of those are translated into frequency
> updates. I just wanted to first check if in the first try I stumbled
> into the same loss of interrupts issue.

The interrupt loss seems to be non-deterministic, it's not like we lose
100% of them, since there is always a chance that the GPU is awake
during the PMINTRMSK write.  It's easily noticeable anyway with most
GPU-bound workloads on ICL, particularly with the current long EIs.

> -Chris

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