Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> writes: > Quoting Francisco Jerez (2020-04-14 20:39:48) >> Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> writes: >> >> > Quoting Chris Wilson (2020-04-14 17:14:23) >> >> Try to make RPS dramatically more responsive by shrinking the evaluation >> >> intervales by a factor of 100! The issue is as we now park the GPU >> >> rapidly upon idling, a short or bursty workload such as the composited >> >> desktop never sustains enough work to fill and complete an evaluation >> >> window. As such, the frequency we program remains stuck. This was first >> >> reported as once boosted, we never relinquished the boost [see commit >> >> 21abf0bf168d ("drm/i915/gt: Treat idling as a RPS downclock event")] but >> >> it equally applies in the order direction for bursty workloads that >> >> *need* low latency, like desktop animations. >> >> >> >> What we could try is preserve the incomplete EI history across idling, >> >> it is not clear whether that would be effective, nor whether the >> >> presumption of continuous workloads is accurate. A clearer path seems to >> >> treat it as symptomatic that we fail to handle bursty workload with the >> >> current EI, and seek to address that by shrinking the EI so the >> >> evaluations are run much more often. >> >> >> >> This will likely entail more frequent interrupts, and by the time we >> >> process the interrupt in the bottom half [from inside a worker], the >> >> workload on the GPU has changed. To address the changeable nature, in >> >> the previous patch we compared the previous complete EI with the >> >> interrupt request and only up/down clock if both agree. The impact of >> >> asking for, and presumably, receiving more interrupts is still to be >> >> determined and mitigations sought. The first idea is to differentiate >> >> between up/down responsivity and make upclocking more responsive than >> >> downlocking. This should both help thwart jitter on bursty workloads by >> >> making it easier to increase than it is to decrease frequencies, and >> >> reduce the number of interrupts we would need to process. >> > >> > Another worry I'd like to raise, is that by reducing the EI we risk >> > unstable evaluations. I'm not sure how accurate the HW is, and I worry >> > about borderline workloads (if that is possible) but mainly the worry is >> > how the HW is sampling. >> > >> > The other unmentioned unknown is the latency in reprogramming the >> > frequency. At what point does it start to become a significant factor? >> > I'm presuming the RPS evaluation itself is free, until it has to talk >> > across the chip to send an interrupt. >> > -Chris >> >> At least on ICL the problem which this patch and 21abf0bf168d were >> working around seems to have to do with RPS interrupt delivery being >> inadvertently blocked for extended periods of time. Looking at the GPU >> utilization and RPS events on a graph I could see the GPU being stuck at >> low frequency without any RPS interrupts firing, for a time interval >> orders of magnitude greater than the EI we're theoretically programming >> today. IOW it seems like the real problem isn't that our EIs are too >> long, but that we're missing a bunch of them. > > Just stuck a pr_err() into gen11_handle_rps_events(), and momentarily > before we were throttled (and so capped at 100% load), interrupts were > being delivered: > > [ 887.521727] gen11_rps_irq_handler: { iir:20, events:20 } > [ 887.538039] gen11_rps_irq_handler: { iir:10, events:10 } > [ 887.538253] gen11_rps_irq_handler: { iir:20, events:20 } > [ 887.538555] gen11_rps_irq_handler: { iir:10, events:10 } > [ 887.554731] gen11_rps_irq_handler: { iir:10, events:10 } > [ 887.554857] gen11_rps_irq_handler: { iir:20, events:20 } > [ 887.555604] gen11_rps_irq_handler: { iir:10, events:10 } > [ 887.571373] gen11_rps_irq_handler: { iir:10, events:10 } > [ 887.571496] gen11_rps_irq_handler: { iir:20, events:20 } > [ 887.571646] gen11_rps_irq_handler: { iir:10, events:10 } > [ 887.588199] gen11_rps_irq_handler: { iir:10, events:10 } > [ 887.588380] gen11_rps_irq_handler: { iir:20, events:20 } > [ 887.588692] gen11_rps_irq_handler: { iir:10, events:10 } > [ 887.604718] gen11_rps_irq_handler: { iir:10, events:10 } > [ 887.604937] gen11_rps_irq_handler: { iir:20, events:20 } > [ 887.621591] gen11_rps_irq_handler: { iir:10, events:10 } > [ 887.621755] gen11_rps_irq_handler: { iir:10, events:10 } > [ 887.637988] gen11_rps_irq_handler: { iir:10, events:10 } > [ 887.638166] gen11_rps_irq_handler: { iir:20, events:20 } > [ 887.638803] gen11_rps_irq_handler: { iir:10, events:10 } > [ 887.654812] gen11_rps_irq_handler: { iir:10, events:10 } > [ 887.655029] gen11_rps_irq_handler: { iir:20, events:20 } > [ 887.671423] gen11_rps_irq_handler: { iir:10, events:10 } > [ 887.671649] gen11_rps_irq_handler: { iir:20, events:20 } > > That looks within expectations for the short EI settings. So many > interrupts is a drag, and I would be tempted to remove the process bottom > half. > > Oh well, I should check how many of those are translated into frequency > updates. I just wanted to first check if in the first try I stumbled > into the same loss of interrupts issue. The interrupt loss seems to be non-deterministic, it's not like we lose 100% of them, since there is always a chance that the GPU is awake during the PMINTRMSK write. It's easily noticeable anyway with most GPU-bound workloads on ICL, particularly with the current long EIs. > -Chris
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