On Mon, 29 Oct 2012 15:14:51 +0000 Damien Lespiau <damien.lespiau at gmail.com> wrote: > From: Damien Lespiau <damien.lespiau at intel.com> > > v2: Use a switch for consistency (Chris Wilson) > > Signed-off-by: Damien Lespiau <damien.lespiau at intel.com> > --- > drivers/gpu/drm/i915/intel_sprite.c | 9 +++++++++ > 1 files changed, 9 insertions(+), 0 deletions(-) > > diff --git a/drivers/gpu/drm/i915/intel_sprite.c b/drivers/gpu/drm/i915/intel_sprite.c > index 87c8f1b..03307be 100644 > --- a/drivers/gpu/drm/i915/intel_sprite.c > +++ b/drivers/gpu/drm/i915/intel_sprite.c > @@ -466,6 +466,15 @@ intel_update_plane(struct drm_plane *plane, struct drm_crtc *crtc, > if (intel_plane->pipe != intel_crtc->pipe) > return -EINVAL; > > + /* Sprite planes can be linear or x-tiled surfaces */ > + switch (obj->tiling_mode) { > + case I915_TILING_NONE: > + case I915_TILING_X: > + break; > + default: > + return -EINVAL; > + } > + > /* > * Clamp the width & height into the visible area. Note we don't > * try to scale the source if part of the visible region is offscreen. Reviewed-by: Jesse Barnes <jbarnes at virtuousgeek.org> -- Jesse Barnes, Intel Open Source Technology Center