From: Damien Lespiau <damien.lespiau at intel.com> v2: Use a switch for consistency (Chris Wilson) Signed-off-by: Damien Lespiau <damien.lespiau at intel.com> --- drivers/gpu/drm/i915/intel_sprite.c | 9 +++++++++ 1 files changed, 9 insertions(+), 0 deletions(-) diff --git a/drivers/gpu/drm/i915/intel_sprite.c b/drivers/gpu/drm/i915/intel_sprite.c index 87c8f1b..03307be 100644 --- a/drivers/gpu/drm/i915/intel_sprite.c +++ b/drivers/gpu/drm/i915/intel_sprite.c @@ -466,6 +466,15 @@ intel_update_plane(struct drm_plane *plane, struct drm_crtc *crtc, if (intel_plane->pipe != intel_crtc->pipe) return -EINVAL; + /* Sprite planes can be linear or x-tiled surfaces */ + switch (obj->tiling_mode) { + case I915_TILING_NONE: + case I915_TILING_X: + break; + default: + return -EINVAL; + } + /* * Clamp the width & height into the visible area. Note we don't * try to scale the source if part of the visible region is offscreen. -- 1.7.7.5