On Fri, 2019-07-05 at 13:43 +0100, Chris Wilson wrote: > Treat all render engines to the RCS workarounds, simply to avoid > using > engine->id when we are trying to think in terms of classes. > > Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> > --- > drivers/gpu/drm/i915/gt/intel_workarounds.c | 2 +- > 1 file changed, 1 insertion(+), 1 deletion(-) > > diff --git a/drivers/gpu/drm/i915/gt/intel_workarounds.c > b/drivers/gpu/drm/i915/gt/intel_workarounds.c > index d7da094170be..9e069286d3ce 100644 > --- a/drivers/gpu/drm/i915/gt/intel_workarounds.c > +++ b/drivers/gpu/drm/i915/gt/intel_workarounds.c > @@ -1354,7 +1354,7 @@ engine_init_workarounds(struct intel_engine_cs > *engine, struct i915_wa_list *wal > if (I915_SELFTEST_ONLY(INTEL_GEN(engine->i915) < 8)) > return; > > - if (engine->id == RCS0) > + if (engine->class == RENDER_CLASS) Makes sense. Reviewed-by: Stuart Summers <stuart.summers@xxxxxxxxx> > rcs_engine_wa_init(engine, wal); > else > xcs_engine_wa_init(engine, wal);
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