Treat all render engines to the RCS workarounds, simply to avoid using engine->id when we are trying to think in terms of classes. Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> --- drivers/gpu/drm/i915/gt/intel_workarounds.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/drivers/gpu/drm/i915/gt/intel_workarounds.c b/drivers/gpu/drm/i915/gt/intel_workarounds.c index d7da094170be..9e069286d3ce 100644 --- a/drivers/gpu/drm/i915/gt/intel_workarounds.c +++ b/drivers/gpu/drm/i915/gt/intel_workarounds.c @@ -1354,7 +1354,7 @@ engine_init_workarounds(struct intel_engine_cs *engine, struct i915_wa_list *wal if (I915_SELFTEST_ONLY(INTEL_GEN(engine->i915) < 8)) return; - if (engine->id == RCS0) + if (engine->class == RENDER_CLASS) rcs_engine_wa_init(engine, wal); else xcs_engine_wa_init(engine, wal); -- 2.20.1 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx