On Mon, Jun 03, 2019 at 11:39:25AM +0100, Tvrtko Ursulin wrote: > > On 03/06/2019 11:32, Petri Latvala wrote: > > On Mon, Jun 03, 2019 at 11:19:48AM +0100, Tvrtko Ursulin wrote: > > > > > > On 29/05/2019 14:24, Chris Wilson wrote: > > > > If we run out of engines, intel_get_current_physical_engine() degrades > > > > into an infinite loop as although it advanced the iterator, it did not > > > > update its local engine pointer. > > > > > > We had one infinite loop in there already.. AFAIR it was on one engine > > > platforms. Does the new incarnation happen actually via the > > > __for_each_physical_engine iterator or perhaps only when calling > > > intel_get_current_physical_engine after loop end? Why it wasn't seen in > > > testing? > > > > > > The new incarnation happens with a wedged GPU. That's a case that's > > hard to come by in testing. > > 1. > Colour me confused. :) How does a wedged GPU affect this loop? Wedging could be a red herring, but regardless the GPU was in a funky state. An easy reproduction method is just # ./perf_pmu (as normal user, not root!) -- Petri Latvala _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx