On Mon, Jun 03, 2019 at 11:19:48AM +0100, Tvrtko Ursulin wrote: > > On 29/05/2019 14:24, Chris Wilson wrote: > > If we run out of engines, intel_get_current_physical_engine() degrades > > into an infinite loop as although it advanced the iterator, it did not > > update its local engine pointer. > > We had one infinite loop in there already.. AFAIR it was on one engine > platforms. Does the new incarnation happen actually via the > __for_each_physical_engine iterator or perhaps only when calling > intel_get_current_physical_engine after loop end? Why it wasn't seen in > testing? The new incarnation happens with a wedged GPU. That's a case that's hard to come by in testing. -- Petri Latvala _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx