Simply because olpc never unregisters the damn thing. It also registers the framebuffer directly by poking around in fbdev core internals, so it's all around rather broken. Signed-off-by: Daniel Vetter <daniel.vetter@xxxxxxxx> Cc: Jens Frederich <jfrederich@xxxxxxxxx> Cc: Daniel Drake <dsd@xxxxxxxxxx> Cc: Jon Nettleton <jon.nettleton@xxxxxxxxx> --- drivers/staging/olpc_dcon/olpc_dcon.c | 6 +----- 1 file changed, 1 insertion(+), 5 deletions(-) diff --git a/drivers/staging/olpc_dcon/olpc_dcon.c b/drivers/staging/olpc_dcon/olpc_dcon.c index 6b714f740ac3..a254238be181 100644 --- a/drivers/staging/olpc_dcon/olpc_dcon.c +++ b/drivers/staging/olpc_dcon/olpc_dcon.c @@ -250,11 +250,7 @@ static bool dcon_blank_fb(struct dcon_priv *dcon, bool blank) int err; console_lock(); - if (!lock_fb_info(dcon->fbinfo)) { - console_unlock(); - dev_err(&dcon->client->dev, "unable to lock framebuffer\n"); - return false; - } + lock_fb_info(dcon->fbinfo); dcon->ignore_fb_events = true; err = fb_blank(dcon->fbinfo, -- 2.20.1 _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx