Quoting Kenneth Graunke (2019-01-09 09:02:35) > Does it work if you emit 3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP after > MI_SET_CONTEXT? That was the source of most CONSTANT_BUFFER hangs > I saw on Broadwater/Crestline. Notably, it's also a bug that was > fixed on Eaglelake/Cantiga... Thanks for the suggestion, but alas no. Which makes sense if my understanding is correct and it is the immediate execution of CONSTANT_BUFFER inside the context image that is triggering the hang -- we don't even reach the next primitive. I think have DevCL happy (at least as far as a few runs through piglit can determine), now to double check DevCTG, DevILK. Alas I have no gen4/gen5 desktop machines to hand. -Chris _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx