Re: [PATCH v2 2/2] drm/i915: write fence reg only once on VGPU

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Quoting Zhao, Yakui (2018-07-03 13:47:46)
> 
> >-----Original Message-----
> >From: Daniel Vetter [mailto:daniel.vetter@xxxxxxxx] On Behalf Of Daniel Vetter
> >Sent: Tuesday, July 3, 2018 5:52 PM
> >To: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>
> >Cc: Daniel Vetter <daniel@xxxxxxxx>; Zhao, Yakui <yakui.zhao@xxxxxxxxx>;
> >intel-gfx@xxxxxxxxxxxxxxxxxxxxx
> >Subject: Re:  [PATCH v2 2/2] drm/i915: write fence reg only once on
> >VGPU
> >
> >On Tue, Jul 03, 2018 at 10:05:28AM +0100, Chris Wilson wrote:
> >> Quoting Daniel Vetter (2018-07-03 09:51:03)
> >> > On Tue, Jul 03, 2018 at 10:56:17AM +0800, Zhao Yakui wrote:
> >> > > On VGPU scenario the read/write operation of fence_reg will be
> >> > > trapped by the GVT-g. And then gvt-g follows the HW spec to write the
> >fence_reg.
> >> > > So it is unnecessary to read/write fence reg several times. This
> >> > > will help to reduce the unnecessary trap of fence_reg mmio operation.
> >> > >
> >> > > V1->V2: Fix one typo error of parameter when calling
> >> > > V1->intel_vgpu_active
> >> > >
> >> > > Signed-off-by: Zhao Yakui <yakui.zhao@xxxxxxxxx>
> >> >
> >> > Ok this makes more sense. Except you need to put the 64bit entirely
> >> > into the vpgu block, with a comment explaining why this is safe
> >> > (since the vpgu will take care of updating fences correctly).
> >>
> >> Except, who cares? Are fence registers being rewritten that frequently
> >> that special casing vgpu is worth the hassle. Part of that is that you
> >> need to leave a hint behind in the code that (a) explains why it is
> >> safe after having the "here be dragons" and (b) why we care.
> >>
> >> On a more pragmatic level if fencing doesn't plateau out to steady
> >> state, that is a worrying amount of contention -- the actual fence
> >> write itself would be the least of my worries.
> >
> >I can easily imagine that with the few per-client fences vgpu hands out
> >rewrites are much more common. But yeah some real data would be good.
> >And more reasons to get mesa off of the gtt mmaps.
> 
> Hi, Daniel/Chris
> 
>       Thanks for your comments.
>       The fence reg is used to assure the access of Tiled surface through aperature window. When fence is needed, the driver
> helps to find one available fence reg and then configure it. After it is not used, the fence will be turned off and then be allocated
> for next usage. It doesn't rely on the state of fence reg.  In such case we don't need to worry about the unsteady state.
> 
>       For the VGPU operation: The op of fence reg is trapped.  Then the gvt-g will follow the trapped value to program the fence_reg.
> (It will turn off and then write the expected value for any trapped write op of fence reg). The trapped op in GVT-g is safe.
> 
>       Based on the current logic,  it needs the five traps when one fence reg is configured under VGPU mode.(Three writes, two reads). 
> If it is programmed in one 64-bit op under VGPU mode, only one trap is needed. And the GVT-g still can configure the expected fence_value.
> As the trap is quite heavy for VGPU, the trap time can be saved.

But the argument is can we avoid it entirely by never changing the
fence. You say this is used for mapping through the aperture (GTT), we
say userspace shouldn't be doing that for performance reasons :)
A slow trap on top of a slow operation that is already causing
contention seems more sensible to fix at source. (Albeit so long as the
maintenance burden is considered and found to be reasonable, adding
special cases with their rationale is acceptable.) So you have to sell
why this mmio is worthy of special attention and curtail any future
questions.
-Chris
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