kevin.rogovin@xxxxxxxxx writes: > From: Kevin Rogovin <kevin.rogovin@xxxxxxxxx> > > Add a narration to i915.rst about Intel GEN GPU's: engines, > driver context and relocation. > > Signed-off-by: Kevin Rogovin <kevin.rogovin@xxxxxxxxx> Few typos pointed on a previous mail with those fixed, Reviewed-by: Mika Kuoppala <mika.kuoppala@xxxxxxxxxxxxxxx> > --- > Documentation/gpu/i915.rst | 116 ++++++++++++++++++++++++++++++++-------- > drivers/gpu/drm/i915/i915_vma.h | 10 ++-- > 2 files changed, 100 insertions(+), 26 deletions(-) > > diff --git a/Documentation/gpu/i915.rst b/Documentation/gpu/i915.rst > index 41dc881b00dc..00f897f67f85 100644 > --- a/Documentation/gpu/i915.rst > +++ b/Documentation/gpu/i915.rst > @@ -249,6 +249,99 @@ Memory Management and Command Submission > This sections covers all things related to the GEM implementation in the > i915 driver. > > +Intel GPU Basics > +---------------- > + > +An Intel GPU has multiple engines. There are several engine types. > + > +- RCS engine is for rendering 3D and performing compute, this is named `I915_EXEC_RENDER` in user space. > +- BCS is a blitting (copy) engine, this is named `I915_EXEC_BLT` in user space. > +- VCS is a video encode and decode engine, this is named `I915_EXEC_BSD` in user space > +- VECS is video enhancement engine, this is named `I915_EXEC_VEBOX` in user space. > +- The enumeration `I915_EXEC_DEFAULT` does not refer to specific engine; instead it is to be used by user space to specify a default rendering engine (for 3D) that may or may not be the same as RCS. > + > +The Intel GPU family is a family of integrated GPU's using Unified > +Memory Access. For having the GPU "do work", user space will feed the > +GPU batch buffers via one of the ioctls `DRM_IOCTL_I915_GEM_EXECBUFFER2` > +or `DRM_IOCTL_I915_GEM_EXECBUFFER2_WR`. Most such batchbuffers will > +instruct the GPU to perform work (for example rendering) and that work > +needs memory from which to read and memory to which to write. All memory > +is encapsulated within GEM buffer objects (usually created with the ioctl > +`DRM_IOCTL_I915_GEM_CREATE`). An ioctl providing a batchbuffer for the GPU > +to create will also list all GEM buffer objects that the batchbuffer reads > +and/or writes. For implementation details of memory management see > +`GEM BO Management Implementation Details`_. > + > +The i915 driver allows user space to create a context via the ioctl > +`DRM_IOCTL_I915_GEM_CONTEXT_CREATE` which is identified by a 32-bit > +integer. Such a context should be veiwed by user-space as -loosely- > +analogous to the idea of a CPU process of an operating system. The i915 > +driver guarantees that commands issued to a fixed context are to be > +executed so that writes of a previously issued command are seen by > +reads of following commands. Actions issued between different contexts > +(even if from the same file descriptor) are NOT given that guarantee > +and the only way to synchornize across contexts (even from the same > +file descriptor) is through the use of fences. At least as far back as > +Gen4, also have that a context carries with it a GPU HW context; > +the HW context is essentially (most of atleast) the state of a GPU. > +In addition to the ordering gaurantees, the kernel will restore GPU > +state via HW context when commands are issued to a context, this saves > +user space the need to restore (most of atleast) the GPU state at the > +start of each batchbuffer. The ioctl `DRM_IOCTL_I915_GEM_CONTEXT_CREATE` > +is used by user space to create a hardware context which is identified > +by a 32-bit integer. The non-deprecated ioctls to submit batchbuffer > +work can pass that ID (in the lower bits of drm_i915_gem_execbuffer2::rsvd1) > +to identify what context to use with the command. > + > +The GPU has its own memory management and address space. The kernel > +driver maintains the memory translation table for the GPU. For older > +GPUs (i.e. those before Gen8), there is a single global such translation > +table, a global Graphics Translation Table (GTT). For newer generation > +GPUs each context has its own translation table, called Per-Process > +Graphics Translation Table (PPGTT). Of important note, is that although > +PPGTT is named per-process it is actually per context. When user space > +submits a batchbuffer, the kernel walks the list of GEM buffer objects > +used by the batchbuffer and guarantees that not only is the memory of > +each such GEM buffer object resident but it is also present in the > +(PP)GTT. If the GEM buffer object is not yet placed in the (PP)GTT, > +then it is given an address. Two consequences of this are: the kernel > +needs to edit the batchbuffer submitted to write the correct value of > +the GPU address when a GEM BO is assigned a GPU address and the kernel > +might evict a different GEM BO from the (PP)GTT to make address room > +for another GEM BO. Consequently, the ioctls submitting a batchbuffer > +for execution also include a list of all locations within buffers that > +refer to GPU-addresses so that the kernel can edit the buffer correctly. > +This process is dubbed relocation. > + > +GEM BO Management Implementation Details > +---------------------------------------- > + > +.. kernel-doc:: drivers/gpu/drm/i915/i915_vma.h > + :doc: Virtual Memory Address > + > +Buffer Object Eviction > +---------------------- > + > +This section documents the interface functions for evicting buffer > +objects to make space available in the virtual gpu address spaces. Note > +that this is mostly orthogonal to shrinking buffer objects caches, which > +has the goal to make main memory (shared with the gpu through the > +unified memory architecture) available. > + > +.. kernel-doc:: drivers/gpu/drm/i915/i915_gem_evict.c > + :internal: > + > +Buffer Object Memory Shrinking > +------------------------------ > + > +This section documents the interface function for shrinking memory usage > +of buffer object caches. Shrinking is used to make main memory > +available. Note that this is mostly orthogonal to evicting buffer > +objects, which has the goal to make space in gpu virtual address spaces. > + > +.. kernel-doc:: drivers/gpu/drm/i915/i915_gem_shrinker.c > + :internal: > + > Batchbuffer Parsing > ------------------- > > @@ -312,29 +405,6 @@ Object Tiling IOCTLs > .. kernel-doc:: drivers/gpu/drm/i915/i915_gem_tiling.c > :doc: buffer object tiling > > -Buffer Object Eviction > ----------------------- > - > -This section documents the interface functions for evicting buffer > -objects to make space available in the virtual gpu address spaces. Note > -that this is mostly orthogonal to shrinking buffer objects caches, which > -has the goal to make main memory (shared with the gpu through the > -unified memory architecture) available. > - > -.. kernel-doc:: drivers/gpu/drm/i915/i915_gem_evict.c > - :internal: > - > -Buffer Object Memory Shrinking > ------------------------------- > - > -This section documents the interface function for shrinking memory usage > -of buffer object caches. Shrinking is used to make main memory > -available. Note that this is mostly orthogonal to evicting buffer > -objects, which has the goal to make space in gpu virtual address spaces. > - > -.. kernel-doc:: drivers/gpu/drm/i915/i915_gem_shrinker.c > - :internal: > - > GuC > === > > diff --git a/drivers/gpu/drm/i915/i915_vma.h b/drivers/gpu/drm/i915/i915_vma.h > index 8c5022095418..0000f23a7266 100644 > --- a/drivers/gpu/drm/i915/i915_vma.h > +++ b/drivers/gpu/drm/i915/i915_vma.h > @@ -38,9 +38,13 @@ > enum i915_cache_level; > > /** > - * A VMA represents a GEM BO that is bound into an address space. Therefore, a > - * VMA's presence cannot be guaranteed before binding, or after unbinding the > - * object into/from the address space. > + * DOC: Virtual Memory Address > + * > + * An `i915_vma` struct represents a GEM BO that is bound into an address > + * space. Therefore, a VMA's presence cannot be guaranteed before binding, or > + * after unbinding the object into/from the address space. The struct includes > + * the bookkepping details needed for tracking it in all the lists with which > + * it interacts. > * > * To make things as simple as possible (ie. no refcounting), a VMA's lifetime > * will always be <= an objects lifetime. So object refcounting should cover us. > -- > 2.16.2 > > _______________________________________________ > Intel-gfx mailing list > Intel-gfx@xxxxxxxxxxxxxxxxxxxxx > https://lists.freedesktop.org/mailman/listinfo/intel-gfx _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx