Re: [PATCH v2] drm/i915: Use the engine name directly in the error_state file

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On 17/01/18 07:15, Chris Wilson wrote:
Quoting Michel Thierry (2018-01-16 18:33:32)


On 1/15/2018 9:15 AM, Tvrtko Ursulin wrote:

On 10/01/2018 01:21, Michel Thierry wrote:
Instead of using local string names that we will have to keep
maintaining, use the engine->name directly.

v2: Better invalid engine_id handling, capture_bo will not be able know
the engine_id and end up with -1 (Michal).

Suggested-by: Michal Wajdeczko <michal.wajdeczko@xxxxxxxxx>
Signed-off-by: Michel Thierry <michel.thierry@xxxxxxxxx>
Cc: Michal Wajdeczko <michal.wajdeczko@xxxxxxxxx>
Cc: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>
---
   drivers/gpu/drm/i915/i915_gpu_error.c | 33
++++++++++++++++++++-------------
   1 file changed, 20 insertions(+), 13 deletions(-)

diff --git a/drivers/gpu/drm/i915/i915_gpu_error.c
b/drivers/gpu/drm/i915/i915_gpu_error.c
index 94499c24f279..422e302161e5 100644
--- a/drivers/gpu/drm/i915/i915_gpu_error.c
+++ b/drivers/gpu/drm/i915/i915_gpu_error.c
@@ -34,16 +34,22 @@
   #include "i915_drv.h"
-static const char *engine_str(int engine)
-{
-    switch (engine) {
-    case RCS: return "render";
-    case VCS: return "bsd";
-    case BCS: return "blt";
-    case VECS: return "vebox";
-    case VCS2: return "bsd2";
-    default: return "";
-    }
+static inline const char *intel_engine_name(struct intel_engine_cs
*engine)
+{
+    return engine ? engine->name : "";
+}
+
+static inline struct intel_engine_cs *
+intel_engine_lookup(struct drm_i915_private *i915, int engine_id)
+{
+    if (engine_id < 0 || engine_id >= I915_NUM_ENGINES)
+        return NULL;
+    return i915->engine[engine_id];
+}
+
+static const char *engine_str(struct drm_i915_private *i915, int
engine_id)
+{
+    return intel_engine_name(intel_engine_lookup(i915, engine_id));
   }

Feels like a bit of an overkill to have three functions to this trivial
thing but meh. Could also maybe cheat and have engine_id as unsigned int
and so would only need to check for >= I915_NUM_ENGINES.

Overkill? Yes! If you are concerned about the back mapping, just put a
pointer back to the engine (ee->engine). We are not going to reallocate
it after module load, right? RIGHT?!!! :)

Anyway, I peeked in intel_error_decode source and couldn't spot anything
that looked it would break. You checked it by running it? Assuming you did:


Thanks. Yes, I did and also compared the error state output
(intel_error_decode also still works). The only change is that the batch
/ ring / HWSP sections now use the engine->name (e.g. they will use rcs0
instead of render, vcs0 instead of bsd, etc.).

I didn't see anything in IGT complaining (probably because IGT usually
reads dmesg and there we already use engine->name), but there must be
something else out there that will complain.

Hmm, we will need to fixup mesa/aubinator_error_decode to expect the new
name, as it is using them to map various registers from the error state.

Thanks for taking care of aubinator, hopefully next time I won't forget about mesa.
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