Re: [PATCH] drm/i915: Clear local engine-needs-reset bit if in progress elsewhere

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On Tue, Aug 29, 2017 at 10:07:18AM +0100, Chris Wilson wrote:
> Quoting Jeff McGee (2017-08-28 21:18:44)
> > On Mon, Aug 28, 2017 at 08:44:48PM +0100, Chris Wilson wrote:
> > > Quoting jeff.mcgee@xxxxxxxxx (2017-08-28 20:25:30)
> > > > From: Jeff McGee <jeff.mcgee@xxxxxxxxx>
> > > > 
> > > > If someone else is resetting the engine we should clear our own bit as
> > > > part of skipping that engine. Otherwise we will later believe that it
> > > > has not been reset successfully and then trigger full gpu reset. If the
> > > > other guy's reset actually fails, he will trigger the full gpu reset.
> > > 
> > > The reason we did continue on to the global reset was to serialise
> > > i915_handle_error() with the other thread. Not a huge issue, but a
> > > reasonable property to keep -- and we definitely want a to explain why
> > > only one reset at a time is important.
> > > 
> > > bool intel_engine_lock_reset() {
> > >       if (!test_and_set_bit(I915_RESET_ENGINE + engine->id,
> > >                             &engine->i915->gpu_error.flags))
> > >               return true;
> > > 
> > >       intel_engine_wait_for_reset(engine);
> > The current code doesn't wait for the other thread to finish the reset, but
> > this would add that wait. 
> 
> Pardon? If we can't reset the engine, we go to the full reset which is
> serialised, both with individual engine resets and other globals.
> 
> > Did you intend that as an additional change to
> > the current code? I don't think it is necessary. Each thread wants to
> > reset some subset of engines, so it seems the thread can safely exit as soon
> > as it knows each of those engines has been reset or is being reset as part
> > of another thread that got the lock first. If any of the threads fail to
> > reset an engine they "own", then full gpu reset is assured.
> 
> It's unexpected for this function to return before the reset.
> -Chris

I'm a bit confused, so let's go back to the original code that I was trying
to fix:


	/*
	 * Try engine reset when available. We fall back to full reset if
	 * single reset fails.
	 */
	if (intel_has_reset_engine(dev_priv)) {
		for_each_engine_masked(engine, dev_priv, engine_mask, tmp) {
			BUILD_BUG_ON(I915_RESET_MODESET >= I915_RESET_ENGINE);
			if (test_and_set_bit(I915_RESET_ENGINE + engine->id,
					     &dev_priv->gpu_error.flags))
				continue;

			if (i915_reset_engine(engine, 0) == 0)
				engine_mask &= ~intel_engine_flag(engine);

			clear_bit(I915_RESET_ENGINE + engine->id,
				  &dev_priv->gpu_error.flags);
			wake_up_bit(&dev_priv->gpu_error.flags,
				    I915_RESET_ENGINE + engine->id);
		}
	}

	if (!engine_mask)
		goto out;

	/* Full reset needs the mutex, stop any other user trying to do so. */

Let's say that 2 threads are here intending to reset render. #1 gets the lock
and starts the render engine-only reset. #2 fails to get the lock which implies
that someone else is in the process of resetting the render engine (with single
engine reset or full gpu reset). #2 continues on without waiting but doesn't
clear the render bit in engine_mask. So #2 will proceed to initiate a full
gpu reset when it may not be necessary. That's the problem I was trying
to address with my initial patch. Do you agree that #2 must clear this bit
to avoid always triggering full gpu reset? If the engine-only reset done by
#1 fails, #1 will do the fallback to full gpu reset, so there is no risk that
we would miss the full gpu reset if it is really needed.

Then there is the question of whether #2 should wait around for the
render engine reset by #1 to complete. It doesn't in current code and I don't
see why it needs to. But that can be a separate discussion from the above.
-Jeff
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