Re: [PATCH 3/5] drm/i915: Generate the engine name based on the instance number

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On 04/06/2017 01:10 PM, Chris Wilson wrote:
On Thu, Apr 06, 2017 at 05:55:42AM -0700, Oscar Mateo wrote:
Not really needed, but makes the next change a little bit more compact.

v2:
   - Use zero-based numbering for engine names: xcs0, xcs1.. xcsN (Tvrtko, Chris)
   - Make sure the mock engine name is null-terminated (Tvrtko, Chris)

Cc: Tvrtko Ursulin <tvrtko.ursulin@xxxxxxxxx>
Cc: Paulo Zanoni <paulo.r.zanoni@xxxxxxxxx>
Cc: Rodrigo Vivi <rodrigo.vivi@xxxxxxxxx>
Cc: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx>
Cc: Daniele Ceraolo Spurio <daniele.ceraolospurio@xxxxxxxxx>
Signed-off-by: Oscar Mateo <oscar.mateo@xxxxxxxxx>
---
  drivers/gpu/drm/i915/intel_engine_cs.c       | 6 ++++--
  drivers/gpu/drm/i915/intel_ringbuffer.h      | 4 +++-
  drivers/gpu/drm/i915/selftests/mock_engine.c | 2 +-
  3 files changed, 8 insertions(+), 4 deletions(-)

diff --git a/drivers/gpu/drm/i915/intel_engine_cs.c b/drivers/gpu/drm/i915/intel_engine_cs.c
index bb10847..2409908 100644
--- a/drivers/gpu/drm/i915/intel_engine_cs.c
+++ b/drivers/gpu/drm/i915/intel_engine_cs.c
@@ -71,7 +71,7 @@
  		.init_legacy = intel_init_bsd_ring_buffer,
  	},
  	[VCS2] = {
-		.name = "vcs2",
+		.name = "vcs",
  		.hw_id = VCS2_HW,
  		.exec_id = I915_EXEC_BSD,
  		.class = VIDEO_DECODE_CLASS,
@@ -100,6 +100,7 @@
  {
  	const struct engine_info *info = &intel_engines[id];
  	struct intel_engine_cs *engine;
+	char instance[3] = "";
GEM_BUG_ON(dev_priv->engine[id]);
  	engine = kzalloc(sizeof(*engine), GFP_KERNEL);
@@ -108,7 +109,8 @@
engine->id = id;
  	engine->i915 = dev_priv;
-	engine->name = info->name;
+	snprintf(instance, sizeof(instance), "%u", info->instance);
+	snprintf(engine->name, sizeof(engine->name), "%s%s", info->name, instance);
Huh? Please explain why not "%s%u", I'm feeling stupid.
-Chris

No, I am the one feeling stupid. Please ignore...
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