On la, 2017-01-21 at 14:50 +0000, Chris Wilson wrote: > In order to reset the GPU early on in the module load sequence, we need > to allocate the basic engine structs (to populate the mmio offsets etc). > Currently, the engine initialisation allocates both the base struct and > also allocate auxiliary objects, which depend upon state setup quite > late in the load sequence. We split off the allocation callback for > later and allow ourselves to allocate the engine structs themselves > early. > > Signed-off-by: Chris Wilson <chris@xxxxxxxxxxxxxxxxxx> <SNIP> > +int intel_engines_init(struct drm_i915_private *dev_priv) > +{ <SNIP> > + for_each_engine(engine, dev_priv, id) { > + int (*init)(struct intel_engine_cs *engine) = NULL; > + > + if (!err) { > + if (i915.enable_execlists) > + init = intel_engines[id].init_execlists; > + else > + init = intel_engines[id].init_legacy; > + } > + > + if (!init || (err = init(engine))) { > + kfree(engine); > + dev_priv->engine[id] = NULL; > + continue; > + } > + > + mask |= ENGINE_MASK(id); > + } As discussed in IRC, this loop is broken after first erroring init. Looking forward to v2. Regards, Joonas -- Joonas Lahtinen Open Source Technology Center Intel Corporation _______________________________________________ Intel-gfx mailing list Intel-gfx@xxxxxxxxxxxxxxxxxxxxx https://lists.freedesktop.org/mailman/listinfo/intel-gfx