[PATCH 3/3] drm/i915: track sprite coverage and disable primary plane if possible

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On Wed, Dec 07, 2011 at 12:29:23PM -0800, Jesse Barnes wrote:
> To save power when the sprite is full screen, we can disable the primary
> plane on the same pipe.  Track the sprite status and enable/disable the
> primary opportunistically.
> 
> v2: remove primary plane enable/disable hooks; they're identical
> 
> Signed-off-by: Jesse Barnes

Minor nitpick on patch-splitting: You've left the disable_primary
calculations in the 1st patch. But since I didn't notice it there, I can't
be that bad ;-)

Reviewed-by: Daniel Vetter <daniel.vetter at ffwll.ch>
-- 
Daniel Vetter
Mail: daniel at ffwll.ch
Mobile: +41 (0)79 365 57 48


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