On Wed, Dec 07, 2011 at 12:29:23PM -0800, Jesse Barnes wrote: > To save power when the sprite is full screen, we can disable the primary > plane on the same pipe. Track the sprite status and enable/disable the > primary opportunistically. > > v2: remove primary plane enable/disable hooks; they're identical > > Signed-off-by: Jesse Barnes Minor nitpick on patch-splitting: You've left the disable_primary calculations in the 1st patch. But since I didn't notice it there, I can't be that bad ;-) Reviewed-by: Daniel Vetter <daniel.vetter at ffwll.ch> -- Daniel Vetter Mail: daniel at ffwll.ch Mobile: +41 (0)79 365 57 48