Re: The best/standard way to use opengl in gtk

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



On Thu, 2010-09-30 at 18:44 +0200, Ingo Krabbe wrote:

> > Clutter is the equivalent of CoreAnimation on Quartz; it should be used
> > to create dynamic and compelling user interfaces - and it should
> > definitely not be used to create GL viewports inside a GTK+ application.
> > in fact, if you try to fall back to pure GL it will probably be far less
> > performant than it would be normally.
> > 
> 
> I wonder what it is, that makes clutter so slow.

Clutter is *not* slow.

>  And what are the alternatives, to come back to the initial question.

the alternatives for 3D modeling? direct GL is probably a good option -
in which case GtkGLExt is a good place to start with. just because it
doesn't get many commits it doesn't mean it's dead.

ciao,
 Emmanuele.

-- 
W: http://www.emmanuelebassi.name
B: http://blogs.gnome.org/ebassi

_______________________________________________
gtk-list mailing list
gtk-list@xxxxxxxxx
http://mail.gnome.org/mailman/listinfo/gtk-list


[Index of Archives]     [Touch Screen Library]     [GIMP Users]     [Gnome]     [KDE]     [Yosemite News]     [Steve's Art]

  Powered by Linux