Re: Git for games working group

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> Right, though this still subjects the remote copy to all of the
> difficulty of packing large objects (though Christian's work to support
> other object database implementations would go a long way to help this).

Ah, interesting -- I didn't realize this step was part of the
bottleneck. I presumed git didn't do much more than perhaps gzip'ing
binary files when it packed them up. Or do you mean the growing cost
of storing the objects locally as you work? Perhaps that could be
solved by allowing the client more control (ie. delete the oldest
blobs that exist on the server).




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