Re: Git for games working group

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On Fri, Sep 14 2018, John Austin wrote:

>  - improvements to large file management (mostly solved by LFS, GVFS)

There's also the nascent "don't fetch all the blobs" work-in-progress
clone mode which might be of interest to you:
https://blog.github.com/2018-09-10-highlights-from-git-2-19/#partial-clones

>  - avoiding excessive binary file conflicts (this is one of the big
> reasons most studio are on Perforce)

Is this just a reference to the advisory locking mode perforce/cvs
etc. have or is there something else at play here?



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