Re: Git for games working group

[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

 



Hey Taylor,

Great to have your support! I think LFS has done a great job so far
solving the large file issue. I've been working myself on strategies
for handling binary conflicts, and particularly how to do it in a
git-friendly way (ie. avoiding as much centralization as possible and
playing into the commit/branching model of git). I've got to a loose
design that I like, but it'd be good to get some feedback, as well as
hearing what other game devs would want in a binary conflict system.

- John
On Fri, Sep 14, 2018 at 12:00 PM Taylor Blau <me@xxxxxxxxxxxx> wrote:
>
> Hi John,
>
> On Fri, Sep 14, 2018 at 10:55:39AM -0700, John Austin wrote:
> > Is anyone interested in contributing/offering insights? I suspect most
> > folks here are git users as is, but if you know someone stuck on
> > Perforce, I'd love to chat with them!
>
> I'm thrilled that other folks are interested in this, too. I'm not a
> video game developer myself, but I am the maintainer of Git LFS. If
> there's a capacity in which I could be useful to this group, I'd be more
> than happy to offer myself in that capacity.
>
> I'm cc-ing in brian carlson, Lars Schneider, and Preben Ingvaldsen on
> this email, too, since they all server on the core team of the project.
>
> Thanks,
> Taylor
>




[Index of Archives]     [Linux Kernel Development]     [Gcc Help]     [IETF Annouce]     [DCCP]     [Netdev]     [Networking]     [Security]     [V4L]     [Bugtraq]     [Yosemite]     [MIPS Linux]     [ARM Linux]     [Linux Security]     [Linux RAID]     [Linux SCSI]     [Fedora Users]

  Powered by Linux