Re: Progress of Asset / Plugin manager

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Hi!

On Wed, Jan 2, 2019 at 1:57 AM Michal Vašut <michal.vasut@xxxxxxxxx> wrote:

> Happy new year,
>
>
Happy and fun new year!

I have 2 questions about plugin manager and since there is already thread,
> I will use it.
>
> 1. Will the manager support binary extensions? ... Well scripts will run
> anywhere (I think), but binary (compiled) extensions are platform specific
> and there are some devs, that only creates extensions in their platform and
> don't care about others. Wouldn't that (platform support) be somehow marked
> in metadata?
>

Yes, but in order to distribute them, we will have to set up  build servers
(for various platforms) because our upstream repository server won't just
distribute third-party built binaries without any security nor review.
Though we will be able to add some exceptions for some plug-ins with safe
sources, such as G'Mic, created by a well known public research facility.


> 2. Will the manager support dealing with dependencies (like if the
> extension requires some library I will download it or if no one uses this
> library I will remove it) or every extension will have to contain every
> library it needs?
>

It will support dependency to GIMP versions (for instance if it requires an
API released in a given GIMP version) and to other extensions (an extension
can depend on another extension). I have not planned any other kind of
dependency so far.

Jehan


> Thanks for answer.
>
> Michal
>
> On Wed, Dec 19, 2018, 15:40 Michal Vašut <michal.vasut@xxxxxxxxx wrote:
>
>> Ok, no problem...
>>
>> Yeah, the best way is to do without asking, but that is problem when you
>> don't have skill :-D <=> that was also reason why I was asking in the first
>> place - Gimp (its C code) is quiet hardcore and therefore there is so few
>> devs capable (and willing) to contribute.
>> Ok, thanks for making it little bit more clearer and have a nice Xmas
>> holidays.
>>
>> Michal
>>
>> On Wed, Dec 19, 2018, 13:12 Jehan Pagès <jehan.marmottard@xxxxxxxxx
>> wrote:
>>
>>> Hi!
>>>
>>> On Wed, Dec 19, 2018 at 1:16 AM Michal Vašut <michal.vasut@xxxxxxxxx>
>>> wrote:
>>>
>>>> Uff, I have feeling (from your text) like I've been pierced by
>>>> thousands of swords. I've meant no offense nor asked from you to do
>>>> anything. I've only asked the reason why and from your response I've found
>>>> the reason is historical. That's all I've wanted to hear and I fully
>>>> understand that transition to some modern technology is pretty resource
>>>> expensive or impossible (in my work me and team, we are maintaining and
>>>> improving 20+ years old legacy monster code written in Delphi, so be
>>>> ensured that I quiet know what you are talking about)
>>>>
>>>
>>> Yes sorry. My answer was definitely a bit annoyed, I should not have
>>> written it this way.
>>> It's just that we get this question once every few months (maybe more, I
>>> don't follow all discussions/ML much) and regular requests to change to
>>> this or that language (whatever is the current fashion, javascript, python,
>>> rust…). It's just a bit annoying. Also the time I wrote this answer (10PM)
>>> probably did not help.
>>>
>>> But in any case, I should not have written away any frustration to you.
>>> So, sorry again for this.
>>> As you say, yeah the shorter answer is "it's historical".
>>> Let's keep it at it and pretend I have not written the previous answer.
>>> ;-)
>>> Thanks!
>>>
>>> Jehan
>>>
>>> P.S.: this said, I really meant it when I say I am all for genius
>>> contributions proving us wrong. For this or other topics, the best option
>>> is often to just propose a patch. Of course it's a risk and is high work
>>> (like really really; I would expect this to take many many many months full
>>> time to port every single bit), but that's also what I do when I want to
>>> contribute to some other software. I don't wait for approval, I do and hope
>>> for the best. :-)
>>>
>>> On Tue, Dec 18, 2018, 22:00 Jehan Pagès <jehan.marmottard@xxxxxxxxx
>>>> wrote:
>>>>
>>>>> Hi!
>>>>>
>>>>> On Tue, Dec 18, 2018 at 9:05 PM Michal Vašut <michal.vasut@xxxxxxxxx>
>>>>> wrote:
>>>>>
>>>>>> Cool, thanks for info. I've checked the page on your blog and have
>>>>>> some notes to metadata that would be included:
>>>>>>
>>>>>> <requires>
>>>>>>   <id version="2.10" compare="ge">org.gimp.GIMP</id>
>>>>>>  </requires>
>>>>>>
>>>>>> I assume that "ge" value of "compare" attribute means "greater or
>>>>>> equal". That's the possible way to do it. Here is another way how other
>>>>>> systems deals with the same problem:
>>>>>> https://madewithlove.be/tilde-and-caret-constraints/
>>>>>> And here some related tester: https://semver.npmjs.com
>>>>>>
>>>>>
>>>>> I am not going to change the appdata format. If you absolutely wish to
>>>>> go this way, you can contribute to the format specification (they are
>>>>> hosted at freedesktop), though to be fair, I doubt they are going to change
>>>>> it (it has been used for years now, and is widely spread on Linux
>>>>> distributions: basically all software management is based on this
>>>>> nowadays), nor do I see much need (as you say yourself even!).
>>>>>
>>>>> I don't say one way is better than other, it's just to prevent you
>>>>>> reinventing the wheel (in case you are not aware of this way).
>>>>>>
>>>>>
>>>>> Well the whole point is to not reinvent any wheel, which is why I am
>>>>> not going to change anything here.
>>>>>
>>>>>
>>>>>> 2nd thing, I'm missing Tags section in metadata, it's not necessary,
>>>>>> but nice to have - great sorting / grouping ability.
>>>>>>
>>>>>
>>>>> That's what the `<keywords>` tag is for, I believe.
>>>>>
>>>>> ---
>>>>>>
>>>>>> BTW I've also checked the code in repo (for the 1st time) and
>>>>>> realized that it's written in C. Just out of curiosity, why is that?
>>>>>> Historical reasons? Performance reasons? IMHO it brings huge complexity
>>>>>>
>>>>>
>>>>> For the same reason I am not going to change the appdata format: when
>>>>> you contribute to a software, you don't try to change all its basics. And
>>>>> GIMP is indeed written in C. This has been so for 23 years now. I don't see
>>>>> why it is complex by the way. I have programmed in a lot of languages (many
>>>>> script languages as well, I even maintain some software mostly made in
>>>>> Python, etc.) and I find C just fine.
>>>>>
>>>>>
>>>>>> * in code itself - only emulation of OOP through GObject creates lot
>>>>>> of code
>>>>>> * for developers - the graphical math, theorises algorithms are
>>>>>> difficult on its own, now here is C code that is in this age quiet hardcore
>>>>>> to use with its non-OOP / structured paradigm ( most of devs code in OOP
>>>>>> languages these days). Well I can definitely read and understand what's
>>>>>> going on in the Gimp code, but it would take quiet long time to write
>>>>>> something useful.
>>>>>>
>>>>>>>
>>>>> I am not interested in discussing a port of GIMP to some language X,
>>>>> if not for the first reason that the work required to do such port would
>>>>> just block us for years (and you would not see GIMP 3 for like 10 years?!
>>>>> Neither the extension manager as well of course, since we'd have no time to
>>>>> implement it anymore, nor any of the cool new features we are bringing in
>>>>> nowadays).
>>>>>
>>>>> Now I am happy to be wrong, and if someone were to port the GUI part
>>>>> of GIMP into some well maintained and interesting/powerful/simple language,
>>>>> making any graphics change easier, without any regression or feature loss,
>>>>> if this person contributes us a working patch tomorrow, I test it, it just
>>>>> works and keeps all the "promises", then I'd be the first to consider the
>>>>> patch for inclusion (though I would not be the only one to decide). But
>>>>> other than this, please don't ask us to do some work which we find not
>>>>> useful. I have a lot of things where I want to see GIMP improve (see my
>>>>> signature; we are making an animation film, as a professional studio, and
>>>>> my main worry is not the language of GIMP but what it can do and how, and
>>>>> if it is stable/fast) and spending years to change our base language is
>>>>> certainly not one of these.
>>>>> Sorry. :-)
>>>>>
>>>>> Jehan
>>>>>
>>>>> --
>>>>> ZeMarmot open animation film
>>>>> http://film.zemarmot.net
>>>>> Liberapay: https://liberapay.com/ZeMarmot/
>>>>> Patreon: https://patreon.com/zemarmot
>>>>> Tipeee: https://www.tipeee.com/zemarmot
>>>>>
>>>>
>>>
>>> --
>>> ZeMarmot open animation film
>>> http://film.zemarmot.net
>>> Liberapay: https://liberapay.com/ZeMarmot/
>>> Patreon: https://patreon.com/zemarmot
>>> Tipeee: https://www.tipeee.com/zemarmot
>>>
>>

-- 
ZeMarmot open animation film
http://film.zemarmot.net
Liberapay: https://liberapay.com/ZeMarmot/
Patreon: https://patreon.com/zemarmot
Tipeee: https://www.tipeee.com/zemarmot
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