> On Tue, Mar 8, 2011 at 8:00 PM, Bogdan Szczurek <thebodzio@xxxxxxxxx> > wrote: > >> > I've got a dream about visual editing program consisting of > >> > different components, each taking care of one of presentation > >> > aspects with one underlaying rendering engine (target aware > >> > angineâI don't like cairo's âI don't care what's on the endâ > >> > attitude ;)). > >> > >> It's what we, utter geeks, call a framework :) > > > > That adds +10 to "coolness" but don't let everybody know ;) > > > >> Deneba/ACD Canvas was an attempt to create such one, but it was > >> done on top of software started in mid 80s. Sometimes a whole week > >> passes when I don't wake up in cold sweat seeing it in my dreams. > > > > Funny stuffâ :). But seriously, sometimes it's good for somebody to > > try a thing that didn't work out last time. Because of that > > stubborness we're able to fly by airplanes nowadays ;). > > > > I consider idea of one flexible uberapp much more sensible and > > appealing than implementing wee bit of âalien worldâ in different > > appsâjust seems half-solution for me. > > So do I,. and a "framework" that can make something like that happen > is called GEGL ;) I'm happy to hear that! :) > http://pippin.gimp.org/tmp/gegl-foo/ > > Buried in history of the GEGL repo is a GTK+ based UI with at various > revisions both freehand painting with simple dynamics, as well as.. > node based both bezier and spiro curve editing bits, integrated with > generic layer filters and more.. it is/was not really that much code, > but it was sloppy code thrown together with left-over pieces from a > video editor. > > I am from time to time toying with resurrecting that project as a > minimal thing show-casing what is possible to achieve. If I do get > around to do that I would probably avoid doing it with C though, so it > would be a complete rewrite and not really a resurrection. Best regards! thebodzio
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