I really miss some basic vector functionality in Gimp. In my last
works i used Inkscape and Gimp together. Drawing sharp outlines in
Inkscape, exporting them to PNG and imported them into Gimp again,
to work with brushes and colors. Basically i used Inkscape to create
Alpha-Layers for accurate strokes. The exporting and importing was
some kind of pain. Just the ability to create basic shapes (Bezier
contours), would be a great improvement. It doesn't need to provide
anything. But it should be as simple as the Polygon-Tool and the
Node-Tool from Inkscape. That would basically all i would need.
Opening Inkscape, drawing a simple Shape (outline), exporting it,
importing it and then fill it in Gimp is not a comfortable way. Am 08.03.2011 20:23, schrieb Bogdan Szczurek: On 2/13/11, LightningIsMyName wrote:I'm starting this thread to list ideas for Google Summer of Code 2011, for the GIMP project. Since in the last year collecting ideas was done partially by the mailing list, let's try it again this year and keep most ideas here.In 2009 and 2010 guiguru did GIMP related usability workshops that haven't resulted in a spec yet (the 2008 one has), but some useful material presumably is available: - vector layers and drawing geometric primitives [1]I'm not convinced of the notion of vector layers. Sure they can be nice addition but I fear they'll end up being quite frustrating. I think so because to make them as ellastic and usable as in vector graphics editors one'd have to double such editor in GIMP. If one won't do that then there's a danger of whole tool being not much more than a toy. I'm not generally enemy of the idea, but I've got my fears and doubts if it hase to be done that way. I've got a dream about visual editing program consisting of different components, each taking care of one of presentation aspects with one underlaying rendering engine (target aware angineâI don't like cairo's âI don't care what's on the endâ attitude ;)). Such program would load dynamically a set of editing tools if needed and only the needed. So if one's editing vector there'll be full blown toolset for thatâno compromises, no implementation doubling. If one's to typeset a book, there would be loaded typesetting engine loaded with all controls available and so on. But I digress :).- unification of selection tools (no reports from it, IIRC) [1] http://blog.mmiworks.net/2009_07_01_archive.html Could those be GSoC projects as well? At least unification of selection tools could become a project to povide infrastructure for gegl based selection tools (or am I missing an existing one?).I think that could do some good :).Another idea was, IIRC, an on-canvas iWarp implementation on top of improved gegl op implemented last GSoC for cage transform so that it worked out of cage.I like that :). Best regards! thebodzio_______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer |
_______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer