I am getting the impression that the Gimp project is trapped in a chicken-and-egg problem with regard to attracting new contributors, where the few core developers are too busy maintaining the product to spend a lot of time helping new developers come on board. Gimp is an extremely large and complex system. I am a fairly experienced coder myself, and have recently submitted patches for two open bugs. But those were easy ones, not really related to any Gimp structures but basic "C" bug fixing. I have looked at some of the other outstanding bugs and for most don't have a clue where to start, or how to make sure that my fix fits in the vision, or that it doesn't break something else. At this point, knowing how busy the core Gimp developers are, and recognizing that it will take more time for them to walk me through a problem and a solution than it would take them to just fix the issue themselves, I am hesitant to ask for a lot of help. On the other hand, the idea of just delving in and figuring it out myself is quite daunting. Which is where my thought of a "boot camp" came in. What if there was a group of potential new developers all struggling with the same learning curve? Wouldn't it be great if an experienced Gimp developer could lead the whole group through a series of exercises, designed to gain experience and understanding of the Gimp and Gegl internals. This would require some serious commitment of time by one or more of the Gimp developers, and would mean other work wouldn't get done. The potential payoff however in the form of bringing one or more additional Gimp developers up to speed could be significant. Eric _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer