so after writing in my last mail:
layer mode sets the mathematical operation
and seeing that the user requests for layer modes are not exactly streaming in, I was thinking during cooking: "I should have a look at <http://yahvuu.files.wordpress.com/2009/09/table-brightness-1600.png> again, and look for really different heat maps (you know yahvuu, they are good for that) and math formulas with discontinuities." actually a question for peter (yahvuu): how complete is this overview? (I think "negation is looking for a mate, purely on symmetry grounds) lots of insights how current modes work, btw. so after an entertaining hour of map spotting, what have I learned? first, I know now why our Darken section is one Shorter that our Lighten one: we are missing "subtractive" (that needs a name not soooo close to our Subtract). then looking for interesting heat maps, with the overview much reduced (@18%) to find the really different modes. well, "vividlight" looks interesting and different. then there are quite a few modes that don't do much or not that different from what we have. "freeze, heat, reflect & glow" seem to come as one package. but then "glow" seems to really 'do what it says on the tin' and may be a worthy addition just on its own. that's it really what I could fish out: "subtractive", "vividlight" + "glow" --ps founder + principal interaction architect man + machine interface works http://mmiworks.net/blog : on interaction architecture
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