Re: What would be a better set of default resources?

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On Tue, Jul 28, 2009 at 5:11 PM, Jason van Gumster <jason@xxxxxxxxxxxxxxxxxxxxx> wrote:

Sparr <sparr0@xxxxxxxxx> wrote:

> Circle and Fuzzy Circle should be two brushes.

I've been following this conversation with a bit of interest, but I've
noticed that a lot of discussion has echoed this sentiment. Why should
there be two circle brushes? Couldn't there be a single circular brush
with "fuzziness" as an attribute of that brush that you could adjust
with a percentage slider?
..
You can already do that for any circle brush. The attribute is called 'Hardness'
We would not seriously consider such a level of reduction because it's bad for usability -- it's much more painful for the user to adjust a slider each time they want to paint with different hardness, than to just switch between two brushes.

I personally think there should be a few different brushes in a basic set.

* 'fill' brush (large, hard edge) -- because often painting is more convenient than select+fill
* 'sharp' brush (moderate size -- say 25px (== radius 12), hardness 1.0) (general purpose)
* 'fuzzy' brush (for blending)

If we moved towards Akira's idea of moving brush-related tool options into brushes themselves, I would also suggest
* a single pixel, Hard Edge (as in, pencil-style sharp rendering) brush for pixel.precise adjustments.
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