On 10/13/06, Philip Ganchev <phil.ganchev@xxxxxxxxx> wrote:
On 10/13/06, Øyvind Kolås <pippin@xxxxxxxx> wrote: > I have implemented a similar solution in my > prototypes of more advanced layer interfaces and added one more thing, > items can exist in multiple locations in the menu system with the aim > to make it easier finding what you are looking for when only browsing > the menu as well. Adding an item to more than one menu is probably a good idea. It must have been tried before, and perhaps even user tested, but I haven't researched to know whether it was useful or confusing. > http://pippin.gimp.org/tmp/search-menu.gif contains a recorded > animation of the UI elements I've been using. I did not understand what is the purpose of the interface in the animation. I see that you have some searching, but there is a lot of use of the mouse, which is generally inefficient[1].
Perhaps you'll find the interface in http://pippin.gimp.org/gegl/gegl-20061105.gif easier to decode, since that is a screengrab made to illustrate such a type to find a filter interface. In that interface I copied the mozilla behavior of focusing "the location bar" with ctrl+L probably a suboptimal choice but it worked for my experiment[1]. /Øyvind K. 1: I am increasingly annoyed with people assuming that when I present functional prototypes of things that they are in a form even considered final enough for an end user to use. In most cases they are sketches or scaffolding on top of code that I am actually developing. It is probably not a solution if I start complaining that buttons in mockups do not work when I press them. -- «The future is already here. It's just not very evenly distributed» -- William Gibson http://pippin.gimp.org/ http://ffii.org/ _______________________________________________ Gimp-developer mailing list Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer