Yep, mutt is going to die. Yet again it refused to reply to the list and instead replied to just the person. Reply is as follows: On 11-Nov-2002, Sven Neumann wrote: > Hi, > > Patrick McFarland <unknown@xxxxxxxxx> writes: > > > Erm, dunno why this didnt reply to the list. To those who missed > > stuff, I asked "Is it easy to add 16-bit per channel support to > > gimp?" the answer was "No it isnt." > > > > But yeah, Film Gimp has issues. The xcf loader plugin doesnt work at > > all on x86 (known bug) so thats why I turned back to Gimp to see if > > I could get it here. (I do all my graphics artwork in Gimp.) > > > > This might sound a little dumbassish on my part, but why wasnt > > 16-bit support added earlier? As far as I know, even Photoshop 6 > > doesnt have this (and when in native 16-bit mode, I cant get it to > > do layers at all.) And, yes, its hard to do now, but it wouldnt have > > been as hard in gimp 1.1 when it was in heavy development mode. Now > > of course, this would force all gimp 1.0 plugins to break (assuming > > the majority didnt already.) > > it does indeed sound dumbassish. It also this sounds like you are > volunteering to contribute. Why haven't you done that when 1.1 was in > heavy development mode? Why don't you do it now? The real reason? My C code isnt exactly the worlds best. (Aka you dont want to run it in a production app, ever.) And I dont have much time anymore. Im trying to find a job, which is eating up alot of my resources, and also with my current computer, it really kills my productivity rating. But yeah, if I could get those out of the way, I wouldnt mind helping. > > > Though, my method wouldnt break any plugins, however. Any plugin > > accessing the data would get back 8bit values because the layers are > > still in 8bit mode, its only a higher precision rendering engine > > that would be added. 8 bit goes in, 8 bit comes out, but its 16 bit > > in the middle. (And yes, when dealing with 20+ layers, all doing > > things other than Normal mode, and sometimes bringing the darkest > > color below 0,0,0, and the lightest color above 255,255,255, it > > comes in handy.) > > we don't really care about the plug-ins and there will probably always > be such an 8bit compatibility mode like the one you suggested here. > The hard part is to do the necessary changes to the GIMP core. Since > there are effectively only a handful of developers working on The GIMP > and the code base is huge and used to be chaotic and fragile, this is > not a trivial job. It will be addressed as soon a 1.4 is out. Well, > actually someone could start to work on the 2.0 core based on GEGL > right now while we are busy to finish 1.4. > > > Salut, Sven -- Patrick "Diablo-D3" McFarland || unknown@xxxxxxxxx "Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music." --Kristian Wilson, Nintendo, Inc, 1989