[Gimp-developer] Return of 16-bit Per Channel Rendering

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Has any work actually started on GEGL? From what I understand, no, none has.
Even though GEGL is for gimp 2.0, there is no reason why we cant start
developing this now. It might take awhile to get a good model started.

-- 
Patrick "Diablo-D3" McFarland || unknown@xxxxxxxxx
"Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd 
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music." --Kristian Wilson, Nintendo, Inc, 1989

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