Re: [Gimp-developer] Dreamworks, Shrek, and the need for 16 Bit

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Hi,

RW Hawkins <rw@xxxxxxxxxxxxx> writes:

> True, 8 bit is OK for "animation" work (like Shrek) but for live
> action it just does not cut it. This is why film gimp supports 16
> bit. Any house doing live action work is likely long switched over to
> 16 bit.
> 
> As a photographer my results are significantly better if I do scan and
> initial level adjustment using 16 bit and convert later to 8bit to use
> the better tools of the current GIMP.
> 
> (just a note of encouragement for those working on 16bit support, we
> need it!)

we are aware of the need and will turn to it as soon as 1.4 is out of
the door. Until then, here's an idea that would probably help: What if
we improve the file plug-ins that read file types that support higher
color depths (like TIFF) in such a way that they allow to do simple
adjustments before the data is propagated down to 8bit? I was thinking
of something like the levels tool. Do you think it would be possible
to perform a reasonable first color adjustment only by looking at a
histogram? In that case it should relatively easy to add that
functionality to some of the file plug-ins. Since this wouldn't need
any support from the GIMP core (albeit perhaps some helper functions
in libgimp and libgimpwidgets) this could happen for GIMP-1.4. What do
you think?


Salut, Sven

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