That matches the behavior that I am seeing Sven. I have grayscale images, so 1 byte for the gray plus 4 bytes for the projection = 5 bytes total per pixel, and 400+ megapixels * 5 bytes per pixel = 2000+MB (2+GB), hence that is probably why I am running into problems with gimp 1.2.4. Now can you explain to me just what a projection is? Is that merely space for the output colors after running an image through some kind of transformation? For the project in question, *nix is not an option. Sorry, I'm stuck with Windoze. s/KAM ----- Original Message ----- From: "Sven Neumann" <sven@xxxxxxxx> To: "Kevin Myers" <KevinMyers@xxxxxxxxxxxxx> Cc: "gimp developers" <gimp-developer@xxxxxxxxxxxxxxxxxxxxxx> Sent: Monday, October 21, 2002 12:27 PM Subject: Re: [Gimp-developer] GIMP Image Size Limits > Hi, > > "Kevin Myers" <KevinMyers@xxxxxxxxxxxxx> writes: > > > Thanks very much to Sven for this info. Well, since many of my images are > > rather large (in the 400 to 600 megapixel range), maybe I can provide some > > of the additional large image testing that is needed. But I have one > > problem. I'm running Windows, and can't seem to figure out how to get > > started building the GIMP under Windows. Presently I am using the binary > > installable 1.2.4 distribution, but I can't even figure out how to compile > > it using the source from Tor's web site. As descibed in my previous post, I > > can't even get through the first step, which is running ./configure . So, > > until I can solve this problem, there is no way that I can start trying to > > work with 1.3 . Any help getting my build process off the ground would be > > greatly appreciated. > > in that case it would probably be easier to install a real OS on that > machine. Fortunately multiple OSs may coexist happily. > > > One more question related to size limits: How many bytes per pixel does the > > pixel cache use? I have a sneaking suspicion that the answer is 5 based on > > the image sizes where I'm running into problems. That's what ImageMagick > > uses for its pixel cache, and I run into problem at almost exactly the same > > image size. > > the answer is 1 for grayscale/indexed, 3 for RGB. Add another byte > if your image has an alpha channel and another 4 bytes for the > projection. The latter used to allocated copy-on-write at some > point. Unfortunately this feature has been disabled (at least to my > knowledge); thus the memory for the display projection is always > allocated. > > > Salut, Sven > _______________________________________________ > Gimp-developer mailing list > Gimp-developer@xxxxxxxxxxxxxxxxxxxxxx > http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer