Hi, "Kevin Myers" <KevinMyers@xxxxxxxxxxxxx> writes: > Thanks very much to Sven for this info. Well, since many of my images are > rather large (in the 400 to 600 megapixel range), maybe I can provide some > of the additional large image testing that is needed. But I have one > problem. I'm running Windows, and can't seem to figure out how to get > started building the GIMP under Windows. Presently I am using the binary > installable 1.2.4 distribution, but I can't even figure out how to compile > it using the source from Tor's web site. As descibed in my previous post, I > can't even get through the first step, which is running ./configure . So, > until I can solve this problem, there is no way that I can start trying to > work with 1.3 . Any help getting my build process off the ground would be > greatly appreciated. in that case it would probably be easier to install a real OS on that machine. Fortunately multiple OSs may coexist happily. > One more question related to size limits: How many bytes per pixel does the > pixel cache use? I have a sneaking suspicion that the answer is 5 based on > the image sizes where I'm running into problems. That's what ImageMagick > uses for its pixel cache, and I run into problem at almost exactly the same > image size. the answer is 1 for grayscale/indexed, 3 for RGB. Add another byte if your image has an alpha channel and another 4 bytes for the projection. The latter used to allocated copy-on-write at some point. Unfortunately this feature has been disabled (at least to my knowledge); thus the memory for the display projection is always allocated. Salut, Sven