"Mattias Engdegård" <f91-men@xxxxxxxxxxx> writes: > >1. Draw first attempt at tile > >2. Image->Transforms->Offset > >2a. Hit Offset by x/2 y/2 etc. > >3. Fiddle with any edges revealed by this > > It is frequently useful to see how the tile looks when tiled many > times, to reveal any disturbing salient patterns. The above procedure > can only help with the local edge transition but doesn't give you any > overview > > >Adding a special mode to Gimp seems like overkill to me, but hey - it's > >a popular request and all patches will be considered. > > I think it might actually be a good idea, but the design has to be thought > out carefully Another idea is to just apply the current operation on the x+Tx*i,y+Tx*i position too, and skip the tiled view. This might be easier. Then you can start with a tile filter and then work with just "tiled operation". This was how old'n'good DeluxePaint solved it (anyone remember that program?). This is a lazy and rather unprofessional solution, but it might just work. I didn't know about the transform, but that only simplifies my routine, it still isn't perfect. ;) Another question, maybe stupid, why doesn't the tile filter tile all layers, like you would expect? /Mirar