On Tue, Jan 23, 2001 at 11:40:30AM +0100, Mirar wrote: > Doing tiled images for textures used in 3d worlds, the best method > I've found out isn't very good, it's the procedure of: > > 1) make an image the right size that looks tiled > 2) tile it 2x2 > 2a) did it tile? finished! > 3) fix the things that didn't tile > 4) crop the center of it to the right size > 5) repeat from 2 1. Draw first attempt at tile 2. Image->Transforms->Offset 2a. Hit Offset by x/2 y/2 etc. 3. Fiddle with any edges revealed by this Adding a special mode to Gimp seems like overkill to me, but hey - it's a popular request and all patches will be considered. Nick.