On Sun, 10 Dec 100, Miles O'Neal wrote: >>* I cannot use 90% of GIMP's features from keyboard. Hardly any of the >> menus have keyboard shortcuts. > > You can add all the menu shortcuts you want. They're completely > customizable. Given the number and potential mixes of plugins, this > is a reasonable solution. Actually, no. Since you were more concerned with professionalism of my email rather than actually reading it, you missed the part where I talked about this exact problem. There is a difference between assigning a shortcut key to activate a menu item when the menu is not open, and a key to operate the menu by using the keyboard. I know the former is easily customizable by pressing the desired key combo while an item is selected. However there is no way to set the last one, without changing menu definitions. Gtk provides the "_" character in gtkitemfactory and other places for this purpose. The top-most menus in Gimp have these keys, but anything below does not. I am talking something like pressing Alt-F to open the File menu, then pressing "O" to open the "Open..." menu. Or Alt-H to get to Help, then "A" to get the about dialog. etc. Most of you probably don't care though, and that's exactly why my original email generated nothing but angry responses. You consider adding this kind of a feature a waste of time, and at the same time focus on adding useless non customizable features like tearoff menus. Another serious issue... I noticed, you just added a "Revert Image?" dialog to gimp 1.1.30. Sure, it's useful, but what about the button order? When a dialog comes up that asks you to do something that will possibly destroy your image, shouldn't the default button be set to "No"? Shouldn't both buttons have keyboard hotkeys as "Y" and "N"? Shouldn't I be able to hit "esc" key and that would be the same as clicking "No" button? All of the above things are not "fluff", they provide for a consistent and properly behaving user interface. By the way, its "lose", not "loose". But that's a seriously minor issue compared to ones I enumerated above. There are numerous examples of this kind of behaviour throughout The Gimp. A lot of it would be trivial to fix (default button order, for example), but many things are by-design difficult to implement in GTK (keyboard hotkeys on each control on a dialog box, or pressing "Y" or "N" for yes and no buttons) because unfortunately it was never designed to be operated from a keyboard. So, my friends, don't get your panties in a bunch because a perfectly valid email includes the word "shit" in it's title. The only reason I got this kind of response is either because a) you know about all of these problems and furious that you can't fix them due to toolkit deficiencies, or b) you seriously don't understand my concerns. By the way, in the "real world" the features I described above fit under the category of "accessibility". It's about allowing people with disabilities to use full features of your program. Sure, if you don't have enough fine control to open a menu using a mouse, then maybe drawing in Gimp would be useless, too, but it's not up to the program developers to judge things like this. Another category this goes under is "usability". It wastes my time and makes me less productive to have to move the mouse in order to get rid of a dialog box I opened by mistake. It's dangerous to have default action buttons set to more destructive responses in a message box. The list goes on and on. I would like to hear some thought-out responses on the questions raised in my original email, and in this one. You can ignore "bad language" in the first one, because you can still perfectly understand the issues raised there. If you think they are issues in the first place. Apparently, some people don't. tc -- ・‥…━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━…‥・ timecop at japan.co.jp | OA通信サビース株式会社 | NTT DoCoMo I thought everything that Linus Torvalds is involved with was divine perfection? Must be a problem with NEC and Sony -about Crusoe recall ・‥…━━━━━━━━━━━━━━━━━━━━━━━━━━━━━━…‥・