Hi, I am browsing through the branch and some documentation right now. I will try to compile the branch soon, see how it goes. I have a recent card (NVIDIA 8400GS) and it supports all features adequately. Floating point render targets are supported on almost every OpenGL 2.0 cpable card (Radeon 9600+, NVIDIA 5xxx+). Problem arises with 16bit integer pixel formats that are actually supported on OpenGL 3.0 capable cards. Well, I will keep sending info/questions/comments as I go...not much time to spend yet unfortunately, it's an exam period right now :) _______________________________________________ Gegl-developer mailing list Gegl-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gegl-developer