On Wed, May 27, 2009 at 6:49 PM, Nicolas Robidoux <nrobidoux@xxxxxxxxxxxxxxxx> wrote: > Can you email me pointers to the code that actually does scaling, > rotating, and similar warping (I am pretty sure perspective is not > implemented in gegl)? That is, can you email me a list of the code > which calls the samplers, and start figuring out how they work? > Especially, what kind of image convention they use (answer this last > questionmay be easier for Adam than for Eric)? > > Be aware that my c++ (as opposed to my c) is quite weak. I need > hand-holding here. GEGL is C code (Object Oriented C code, but still C and not C++). The code implementing the affine class of operations lives in gegl/operations/affine/ affine.c contains all the real logic and most of the other .c files in that directory only manipulate the underlying matrix of the superclass. /Øyvind K. -- «The future is already here. It's just not very evenly distributed» -- William Gibson http://pippin.gimp.org/ http://ffii.org/ _______________________________________________ Gegl-developer mailing list Gegl-developer@xxxxxxxxxxxxxxxxxxxxxx https://lists.XCF.Berkeley.EDU/mailman/listinfo/gegl-developer