RE: Introduction

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Welcome reasamp!

The first thing you should do is to read up on the type system and object oriented framework used in GEGL, GIMP and lots and lots of other applications, namely <a href="http://developer.gnome.org/doc/API/2.0/gobject/index.html";>GObject</a>.

I am myself rather new to this library, and at a first GObject can be a bit hard to grasp, because of the rather verbose syntax, but if you already are familiar with OO from C++ for intsance, you should be able to pick up on this rather quickly. While reading about GObject, refer to the GEGL source to see how the library is used "for real".

- Martin Nordholts


From: reasamp@xxxxxxxxx
To: gegl-developer@xxxxxxxxxxxxxxxxxxxxxx
Subject:  Introduction
Date: Fri, 20 Oct 2006 13:32:34 +0600

Hello everyone,
I just joined the group, and would like to be able to contribute somewhere.
A few years back I was working on how various types of data yield themselves
to automated processing, and was intrigued at how additional metadata and
vector-based shapes could increase the flexibility of an image. With limited
knowledge in image processing techniques, however, I couldn't continue much
further then.

When I saw the home page of GEGL, it said that someone here might be willing
to teach me the basics to help me start here. Well, that would be great if
someone could refer me to some intro materials. I am mostly interested in
the core manipulating tools this library makes available, so if some of them
needs to be completed/refabricated I am up for them, provided someone helps
me start out.

How much do I already know? Well, I am a competitor in various programming
competitions, so I know the basics algorithms of dynamic programming, flow
(how some of its applications relate to images), basic graph theory and all.

Is there anyone to help me get started? Once I know the basics of the trade,
I am sure I can find something I want to contribute.

reasamp


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