Re: [Gegl-developer] Tile sizes...

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On 09/17/04 19:33:57, Joao S. O. Bueno Calligaris wrote:
Hi,

I was just wondering...tiles sed in the GIMP are 64x64 bit right?
I suppose that is the default value for GEGL as well.

So here are my questions: when was this sized picked up?
Is it machinne dependant? (I mean, one thing are the 486's from when
the GIMP came into existence, other thing are today's Pentium IV, and
another thing will be tomorrow 1024bitUltraWideX Cell-Quantum-Laser
Microprocessors.

And the other question is : does GEGL have provisions for other tile
sizes?  I guess so.

GEGL should make it possible to do tilebased processing,. or scanline based processing, or even plain stupid frame based (like gggl). Applications using GEGL will not access the internal data structures (partitioning in data into tiles / scanlines etc. should be considered private.

It might even be possible to merge tile based / frame based etc. amongst the nodes/op's at the GEGL level,. but this is IMO a private implementation detail that the hosting application shouldn't need to care about.

/pippin


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